RunUO/Scripts/Mobiles/Special/DarkGuardian.cs

84 lines
2.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dark guardians' corpse" )]
public class DarkGuardian : BaseCreature
{
[Constructable]
public DarkGuardian() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dark guardian";
Body = 78;
BaseSoundID = 0x3E9;
SetStr( 125, 150 );
SetDex( 100, 120 );
SetInt( 200, 235 );
SetHits( 150, 180 );
SetDamage( 43, 48 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Cold, 40 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 20, 45 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 45 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 40.1, 50);
SetSkill( SkillName.Magery, 50.1, 60.0 );
SetSkill( SkillName.Meditation, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 50.1, 70.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackNecroReg( 15, 25 );
PackItem( new DaemonBone( 30 ) );
}
public DarkGuardian( Serial serial ) : base( serial )
{
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls, 2 );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override int TreasureMapLevel{ get{ return 2; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool Unprovokable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}