RunUO/Scripts/Mobiles/Special/Harrower.cs

671 lines
No EOL
17 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
public class Harrower : BaseCreature
{
public Type[] UniqueList{ get{ return new Type[] { typeof( AcidProofRobe ) }; } }
public Type[] SharedList{ get{ return new Type[] { typeof( TheRobeOfBritanniaAri ) }; } }
public Type[] DecorativeList{ get{ return new Type[] { typeof( EvilIdolSkull ), typeof( SkullPole ) }; } }
private bool m_TrueForm;
private Item m_GateItem;
private List<HarrowerTentacles> m_Tentacles;
private Timer m_Timer;
private class SpawnEntry
{
public Point3D m_Location;
public Point3D m_Entrance;
public SpawnEntry( Point3D loc, Point3D ent )
{
m_Location = loc;
m_Entrance = ent;
}
}
private static SpawnEntry[] m_Entries = new SpawnEntry[]
{
new SpawnEntry( new Point3D( 5242, 945, -40 ), new Point3D( 1176, 2638, 0 ) ), // Destard
new SpawnEntry( new Point3D( 5225, 798, 0 ), new Point3D( 1176, 2638, 0 ) ), // Destard
new SpawnEntry( new Point3D( 5556, 886, 30 ), new Point3D( 1298, 1080, 0 ) ), // Despise
new SpawnEntry( new Point3D( 5187, 615, 0 ), new Point3D( 4111, 432, 5 ) ), // Deceit
new SpawnEntry( new Point3D( 5319, 583, 0 ), new Point3D( 4111, 432, 5 ) ), // Deceit
new SpawnEntry( new Point3D( 5713, 1334, -1 ), new Point3D( 2923, 3407, 8 ) ), // Fire
new SpawnEntry( new Point3D( 5860, 1460, -2 ), new Point3D( 2923, 3407, 8 ) ), // Fire
new SpawnEntry( new Point3D( 5328, 1620, 0 ), new Point3D( 5451, 3143, -60 ) ), // Terathan Keep
new SpawnEntry( new Point3D( 5690, 538, 0 ), new Point3D( 2042, 224, 14 ) ), // Wrong
new SpawnEntry( new Point3D( 5609, 195, 0 ), new Point3D( 514, 1561, 0 ) ), // Shame
new SpawnEntry( new Point3D( 5475, 187, 0 ), new Point3D( 514, 1561, 0 ) ), // Shame
new SpawnEntry( new Point3D( 6085, 179, 0 ), new Point3D( 4721, 3822, 0 ) ), // Hythloth
new SpawnEntry( new Point3D( 6084, 66, 0 ), new Point3D( 4721, 3822, 0 ) ), // Hythloth
new SpawnEntry( new Point3D( 5499, 2003, 0 ), new Point3D( 2499, 919, 0 ) ), // Covetous
new SpawnEntry( new Point3D( 5579, 1858, 0 ), new Point3D( 2499, 919, 0 ) ) // Covetous
};
private static ArrayList m_Instances = new ArrayList();
public static ArrayList Instances{ get{ return m_Instances; } }
public static Harrower Spawn( Point3D platLoc, Map platMap )
{
if ( m_Instances.Count > 0 )
return null;
SpawnEntry entry = m_Entries[Utility.Random( m_Entries.Length )];
Harrower harrower = new Harrower();
harrower.MoveToWorld( entry.m_Location, Map.Felucca );
harrower.m_GateItem = new HarrowerGate( harrower, platLoc, platMap, entry.m_Entrance, Map.Felucca );
return harrower;
}
public static bool CanSpawn
{
get
{
return ( m_Instances.Count == 0 );
}
}
[Constructable]
public Harrower() : base( AIType.AI_Mage, FightMode.Closest, 18, 1, 0.2, 0.4 )
{
m_Instances.Add( this );
Name = "the harrower";
BodyValue = 146;
SetStr( 900, 1000 );
SetDex( 125, 135 );
SetInt( 1000, 1200 );
Fame = 22500;
Karma = -22500;
VirtualArmor = 60;
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 60, 80 );
SetResistance( ResistanceType.Cold, 60, 80 );
SetResistance( ResistanceType.Poison, 60, 80 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.2, 110.0 );
SetSkill( SkillName.MagicResist, 120.2, 160.0 );
SetSkill( SkillName.Magery, 120.0 );
SetSkill( SkillName.EvalInt, 120.0 );
SetSkill( SkillName.Meditation, 120.0 );
m_Tentacles = new List<HarrowerTentacles>();
m_Timer = new TeleportTimer( this );
m_Timer.Start();
}
public override void GenerateLoot()
{
AddLoot( LootPack.SuperBoss, 2 );
AddLoot( LootPack.Meager );
}
public override bool AutoDispel{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
private static readonly double[] m_Offsets = new double[]
{
Math.Cos( 000.0 / 180.0 * Math.PI ), Math.Sin( 000.0 / 180.0 * Math.PI ),
Math.Cos( 040.0 / 180.0 * Math.PI ), Math.Sin( 040.0 / 180.0 * Math.PI ),
Math.Cos( 080.0 / 180.0 * Math.PI ), Math.Sin( 080.0 / 180.0 * Math.PI ),
Math.Cos( 120.0 / 180.0 * Math.PI ), Math.Sin( 120.0 / 180.0 * Math.PI ),
Math.Cos( 160.0 / 180.0 * Math.PI ), Math.Sin( 160.0 / 180.0 * Math.PI ),
Math.Cos( 200.0 / 180.0 * Math.PI ), Math.Sin( 200.0 / 180.0 * Math.PI ),
Math.Cos( 240.0 / 180.0 * Math.PI ), Math.Sin( 240.0 / 180.0 * Math.PI ),
Math.Cos( 280.0 / 180.0 * Math.PI ), Math.Sin( 280.0 / 180.0 * Math.PI ),
Math.Cos( 320.0 / 180.0 * Math.PI ), Math.Sin( 320.0 / 180.0 * Math.PI ),
};
public void Morph()
{
if ( m_TrueForm )
return;
m_TrueForm = true;
Name = "the true harrower";
BodyValue = 780;
Hue = 0x497;
Hits = HitsMax;
Stam = StamMax;
Mana = ManaMax;
ProcessDelta();
Say( 1049499 ); // Behold my true form!
Map map = this.Map;
if ( map != null )
{
for ( int i = 0; i < m_Offsets.Length; i += 2 )
{
double rx = m_Offsets[i];
double ry = m_Offsets[i + 1];
int dist = 0;
bool ok = false;
int x = 0, y = 0, z = 0;
while ( !ok && dist < 10 )
{
int rdist = 10 + dist;
x = this.X + (int)(rx * rdist);
y = this.Y + (int)(ry * rdist);
z = map.GetAverageZ( x, y );
if ( !(ok = map.CanFit( x, y, this.Z, 16, false, false ) ) )
ok = map.CanFit( x, y, z, 16, false, false );
if ( dist >= 0 )
dist = -(dist + 1);
else
dist = -(dist - 1);
}
if ( !ok )
continue;
HarrowerTentacles spawn = new HarrowerTentacles( this );
spawn.Team = this.Team;
spawn.MoveToWorld( new Point3D( x, y, z ), map );
m_Tentacles.Add( spawn );
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public override int HitsMax{ get{ return m_TrueForm ? 65000 : 30000; } }
[CommandProperty( AccessLevel.GameMaster )]
public override int ManaMax{ get{ return 5000; } }
public Harrower( Serial serial ) : base( serial )
{
m_Instances.Add( this );
}
public override void OnAfterDelete()
{
m_Instances.Remove( this );
base.OnAfterDelete();
}
public override bool DisallowAllMoves{ get{ return m_TrueForm; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_TrueForm );
writer.Write( m_GateItem );
writer.WriteMobileList<HarrowerTentacles>( m_Tentacles );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_TrueForm = reader.ReadBool();
m_GateItem = reader.ReadItem();
m_Tentacles = reader.ReadStrongMobileList<HarrowerTentacles>();
m_Timer = new TeleportTimer( this );
m_Timer.Start();
break;
}
}
}
public void GivePowerScrolls()
{
List<Mobile> toGive = new List<Mobile>();
List<DamageStore> rights = BaseCreature.GetLootingRights( this.DamageEntries, this.HitsMax );
for ( int i = rights.Count - 1; i >= 0; --i )
{
DamageStore ds = rights[i];
if ( ds.m_HasRight )
toGive.Add( ds.m_Mobile );
}
if ( toGive.Count == 0 )
return;
// Randomize
for ( int i = 0; i < toGive.Count; ++i )
{
int rand = Utility.Random( toGive.Count );
Mobile hold = toGive[i];
toGive[i] = toGive[rand];
toGive[rand] = hold;
}
for ( int i = 0; i < 16; ++i )
{
int level;
double random = Utility.RandomDouble();
if ( 0.1 >= random )
level = 25;
else if ( 0.25 >= random )
level = 20;
else if ( 0.45 >= random )
level = 15;
else if ( 0.70 >= random )
level = 10;
else
level = 5;
Mobile m = toGive[i % toGive.Count];
m.SendLocalizedMessage( 1049524 ); // You have received a scroll of power!
m.AddToBackpack( new StatCapScroll( 225 + level ) );
if ( m is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)m;
for ( int j = 0; j < pm.JusticeProtectors.Count; ++j )
{
Mobile prot = (Mobile)pm.JusticeProtectors[j];
if ( prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion( m, prot ) )
continue;
int chance = 0;
switch ( VirtueHelper.GetLevel( prot, VirtueName.Justice ) )
{
case VirtueLevel.Seeker: chance = 60; break;
case VirtueLevel.Follower: chance = 80; break;
case VirtueLevel.Knight: chance = 100; break;
}
if ( chance > Utility.Random( 100 ) )
{
prot.SendLocalizedMessage( 1049368 ); // You have been rewarded for your dedication to Justice!
prot.AddToBackpack( new StatCapScroll( 225 + level ) );
}
}
}
}
}
public override bool OnBeforeDeath()
{
if ( m_TrueForm )
{
List<DamageStore> rights = BaseCreature.GetLootingRights( this.DamageEntries, this.HitsMax );
for ( int i = rights.Count - 1; i >= 0; --i )
{
DamageStore ds = rights[i];
if ( ds.m_HasRight && ds.m_Mobile is PlayerMobile )
PlayerMobile.ChampionTitleInfo.AwardHarrowerTitle( (PlayerMobile)ds.m_Mobile );
}
if ( !NoKillAwards )
{
GivePowerScrolls();
Map map = this.Map;
if ( map != null )
{
for ( int x = -16; x <= 16; ++x )
{
for ( int y = -16; y <= 16; ++y )
{
double dist = Math.Sqrt(x*x+y*y);
if ( dist <= 16 )
new GoodiesTimer( map, X + x, Y + y ).Start();
}
}
}
m_DamageEntries = new Dictionary<Mobile, int>();
for ( int i = 0; i < m_Tentacles.Count; ++i )
{
Mobile m = m_Tentacles[i];
if ( !m.Deleted )
m.Kill();
RegisterDamageTo( m );
}
m_Tentacles.Clear();
RegisterDamageTo( this );
AwardArtifact( GetArtifact() );
if ( m_GateItem != null )
m_GateItem.Delete();
}
return base.OnBeforeDeath();
}
else
{
Morph();
return false;
}
}
Dictionary<Mobile, int> m_DamageEntries;
public virtual void RegisterDamageTo( Mobile m )
{
if( m == null )
return;
foreach( DamageEntry de in m.DamageEntries )
{
Mobile damager = de.Damager;
Mobile master = damager.GetDamageMaster( m );
if( master != null )
damager = master;
RegisterDamage( damager, de.DamageGiven );
}
}
public void RegisterDamage( Mobile from, int amount )
{
if( from == null || !from.Player )
return;
if( m_DamageEntries.ContainsKey( from ) )
m_DamageEntries[from] += amount;
else
m_DamageEntries.Add( from, amount );
from.SendMessage(String.Format("Total Damage: {0}", m_DamageEntries[from]) );
}
public void AwardArtifact( Item artifact )
{
if (artifact == null )
return;
int totalDamage = 0;
Dictionary<Mobile, int> validEntries = new Dictionary<Mobile, int>();
foreach (KeyValuePair<Mobile, int> kvp in m_DamageEntries)
{
if( IsEligible( kvp.Key, artifact ) )
{
validEntries.Add( kvp.Key, kvp.Value );
totalDamage += kvp.Value;
}
}
int randomDamage = Utility.RandomMinMax( 1, totalDamage );
totalDamage = 0;
foreach (KeyValuePair<Mobile, int> kvp in validEntries)
{
totalDamage += kvp.Value;
if( totalDamage >= randomDamage )
{
GiveArtifact( kvp.Key, artifact );
return;
}
}
artifact.Delete();
}
public void GiveArtifact( Mobile to, Item artifact )
{
if ( to == null || artifact == null )
return;
Container pack = to.Backpack;
if ( pack == null || !pack.TryDropItem( to, artifact, false ) )
artifact.Delete();
else
to.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
public bool IsEligible( Mobile m, Item Artifact )
{
return m.Player && m.Alive && m.InRange( Location, 32 ) && m.Backpack != null && m.Backpack.CheckHold( m, Artifact, false );
}
public Item GetArtifact()
{
double random = Utility.RandomDouble();
if ( 0.05 >= random )
return CreateArtifact( UniqueList );
else if ( 0.15 >= random )
return CreateArtifact( SharedList );
else if ( 0.30 >= random )
return CreateArtifact( DecorativeList );
return null;
}
public Item CreateArtifact( Type[] list )
{
if( list.Length == 0 )
return null;
int random = Utility.Random( list.Length );
Type type = list[random];
return Loot.Construct( type );
}
private class TeleportTimer : Timer
{
private Mobile m_Owner;
private static int[] m_Offsets = new int[]
{
-1, -1,
-1, 0,
-1, 1,
0, -1,
0, 1,
1, -1,
1, 0,
1, 1
};
public TeleportTimer( Mobile owner ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
{
Priority = TimerPriority.TwoFiftyMS;
m_Owner = owner;
}
protected override void OnTick()
{
if ( m_Owner.Deleted )
{
Stop();
return;
}
Map map = m_Owner.Map;
if ( map == null )
return;
if ( 0.25 < Utility.RandomDouble() )
return;
Mobile toTeleport = null;
foreach ( Mobile m in m_Owner.GetMobilesInRange( 16 ) )
{
if ( m != m_Owner && m.Player && m_Owner.CanBeHarmful( m ) && m_Owner.CanSee( m ) )
{
toTeleport = m;
break;
}
}
if ( toTeleport != null )
{
int offset = Utility.Random( 8 ) * 2;
Point3D to = m_Owner.Location;
for ( int i = 0; i < m_Offsets.Length; i += 2 )
{
int x = m_Owner.X + m_Offsets[(offset + i) % m_Offsets.Length];
int y = m_Owner.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];
if ( map.CanSpawnMobile( x, y, m_Owner.Z ) )
{
to = new Point3D( x, y, m_Owner.Z );
break;
}
else
{
int z = map.GetAverageZ( x, y );
if ( map.CanSpawnMobile( x, y, z ) )
{
to = new Point3D( x, y, z );
break;
}
}
}
Mobile m = toTeleport;
Point3D from = m.Location;
m.Location = to;
Server.Spells.SpellHelper.Turn( m_Owner, toTeleport );
Server.Spells.SpellHelper.Turn( toTeleport, m_Owner );
m.ProcessDelta();
Effects.SendLocationParticles( EffectItem.Create( from, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
Effects.SendLocationParticles( EffectItem.Create( to, m.Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
m.PlaySound( 0x1FE );
m_Owner.Combatant = toTeleport;
}
}
}
private class GoodiesTimer : Timer
{
private Map m_Map;
private int m_X, m_Y;
public GoodiesTimer( Map map, int x, int y ) : base( TimeSpan.FromSeconds( Utility.RandomDouble() * 10.0 ) )
{
Priority = TimerPriority.TwoFiftyMS;
m_Map = map;
m_X = x;
m_Y = y;
}
protected override void OnTick()
{
int z = m_Map.GetAverageZ( m_X, m_Y );
bool canFit = m_Map.CanFit( m_X, m_Y, z, 6, false, false );
for ( int i = -3; !canFit && i <= 3; ++i )
{
canFit = m_Map.CanFit( m_X, m_Y, z + i, 6, false, false );
if ( canFit )
z += i;
}
if ( !canFit )
return;
Gold g = new Gold( 750, 1250 );
g.MoveToWorld( new Point3D( m_X, m_Y, z ), m_Map );
if ( 0.5 >= Utility.RandomDouble() )
{
switch ( Utility.Random( 3 ) )
{
case 0: // Fire column
{
Effects.SendLocationParticles( EffectItem.Create( g.Location, g.Map, EffectItem.DefaultDuration ), 0x3709, 10, 30, 5052 );
Effects.PlaySound( g, g.Map, 0x208 );
break;
}
case 1: // Explosion
{
Effects.SendLocationParticles( EffectItem.Create( g.Location, g.Map, EffectItem.DefaultDuration ), 0x36BD, 20, 10, 5044 );
Effects.PlaySound( g, g.Map, 0x307 );
break;
}
case 2: // Ball of fire
{
Effects.SendLocationParticles( EffectItem.Create( g.Location, g.Map, EffectItem.DefaultDuration ), 0x36FE, 10, 10, 5052 );
break;
}
}
}
}
}
}
}