238 lines
No EOL
5.7 KiB
C#
238 lines
No EOL
5.7 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Engines.CannedEvil;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class LordOaks : BaseChampion
|
|
{
|
|
private Mobile m_Queen;
|
|
private bool m_SpawnedQueen;
|
|
|
|
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Enlightenment; } }
|
|
|
|
public override Type[] UniqueList{ get{ return new Type[] { typeof( OrcChieftainHelm ) }; } }
|
|
public override Type[] SharedList{ get{ return new Type[] { typeof( RoyalGuardSurvivalKnife ),
|
|
typeof( DjinnisRing ),
|
|
typeof( LieutenantOfTheBritannianRoyalGuard ),
|
|
typeof( SamaritanRobe ),
|
|
typeof( DetectiveBoots ),
|
|
typeof( TheMostKnowledgePerson ) }; } }
|
|
public override Type[] DecorativeList{ get{ return new Type[] { typeof( WaterTile ),
|
|
typeof( WindSpirit ),
|
|
typeof( Pier ),
|
|
typeof( DirtPatch )}; } }
|
|
|
|
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
|
|
|
|
[Constructable]
|
|
public LordOaks() : base( AIType.AI_Mage, FightMode.Evil )
|
|
{
|
|
Body = 175;
|
|
Name = "Lord Oaks";
|
|
|
|
SetStr( 403, 850 );
|
|
SetDex( 101, 150 );
|
|
SetInt( 503, 800 );
|
|
|
|
SetHits( 3000 );
|
|
SetStam( 202, 400 );
|
|
|
|
SetDamage( 21, 33 );
|
|
|
|
SetDamageType( ResistanceType.Physical, 75 );
|
|
SetDamageType( ResistanceType.Fire, 25 );
|
|
|
|
SetResistance( ResistanceType.Physical, 85, 90 );
|
|
SetResistance( ResistanceType.Fire, 60, 70 );
|
|
SetResistance( ResistanceType.Cold, 60, 70 );
|
|
SetResistance( ResistanceType.Poison, 80, 90 );
|
|
SetResistance( ResistanceType.Energy, 80, 90 );
|
|
|
|
SetSkill( SkillName.Anatomy, 75.1, 100.0 );
|
|
SetSkill( SkillName.EvalInt, 120.1, 130.0 );
|
|
SetSkill( SkillName.Magery, 120.0 );
|
|
SetSkill( SkillName.Meditation, 120.1, 130.0 );
|
|
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
|
|
SetSkill( SkillName.Tactics, 100.0 );
|
|
SetSkill( SkillName.Wrestling, 100.0 );
|
|
|
|
Fame = 22500;
|
|
Karma = 22500;
|
|
|
|
VirtualArmor = 100;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.UltraRich, 5 );
|
|
}
|
|
|
|
public override bool AutoDispel{ get{ return true; } }
|
|
public override bool CanFly { get { return true; } }
|
|
public override bool BardImmune{ get{ return !Core.SE; } }
|
|
public override bool Unprovokable{ get{ return Core.SE; } }
|
|
public override bool Uncalmable{ get{ return Core.SE; } }
|
|
public override OppositionGroup OppositionGroup
|
|
{
|
|
get{ return OppositionGroup.FeyAndUndead; }
|
|
}
|
|
|
|
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
|
|
|
public void SpawnPixies( Mobile target )
|
|
{
|
|
Map map = this.Map;
|
|
|
|
if ( map == null )
|
|
return;
|
|
|
|
this.Say( 1042154 ); // You shall never defeat me as long as I have my queen!
|
|
|
|
int newPixies = Utility.RandomMinMax( 3, 6 );
|
|
|
|
for ( int i = 0; i < newPixies; ++i )
|
|
{
|
|
Pixie pixie = new Pixie();
|
|
|
|
pixie.Team = this.Team;
|
|
pixie.FightMode = FightMode.Closest;
|
|
|
|
bool validLocation = false;
|
|
Point3D loc = this.Location;
|
|
|
|
for ( int j = 0; !validLocation && j < 10; ++j )
|
|
{
|
|
int x = X + Utility.Random( 3 ) - 1;
|
|
int y = Y + Utility.Random( 3 ) - 1;
|
|
int z = map.GetAverageZ( x, y );
|
|
|
|
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
|
|
loc = new Point3D( x, y, Z );
|
|
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
|
|
loc = new Point3D( x, y, z );
|
|
}
|
|
|
|
pixie.MoveToWorld( loc, map );
|
|
pixie.Combatant = target;
|
|
}
|
|
}
|
|
|
|
public override int GetAngerSound()
|
|
{
|
|
return 0x2F8;
|
|
}
|
|
|
|
public override int GetIdleSound()
|
|
{
|
|
return 0x2F8;
|
|
}
|
|
|
|
public override int GetAttackSound()
|
|
{
|
|
return Utility.Random( 0x2F5, 2 );
|
|
}
|
|
|
|
public override int GetHurtSound()
|
|
{
|
|
return 0x2F9;
|
|
}
|
|
|
|
public override int GetDeathSound()
|
|
{
|
|
return 0x2F7;
|
|
}
|
|
|
|
public void CheckQueen()
|
|
{
|
|
if( this.Map == null )
|
|
return;
|
|
|
|
if ( !m_SpawnedQueen )
|
|
{
|
|
this.Say( 1042153 ); // Come forth my queen!
|
|
|
|
m_Queen = new Silvani();
|
|
|
|
((BaseCreature)m_Queen).Team = this.Team;
|
|
|
|
m_Queen.MoveToWorld( this.Location, this.Map );
|
|
|
|
m_SpawnedQueen = true;
|
|
}
|
|
else if ( m_Queen != null && m_Queen.Deleted )
|
|
{
|
|
m_Queen = null;
|
|
}
|
|
}
|
|
|
|
public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
|
|
{
|
|
CheckQueen();
|
|
|
|
if ( m_Queen != null )
|
|
{
|
|
scalar *= 0.1;
|
|
|
|
if ( 0.1 >= Utility.RandomDouble() )
|
|
SpawnPixies( caster );
|
|
}
|
|
}
|
|
|
|
public override void OnGaveMeleeAttack( Mobile defender )
|
|
{
|
|
base.OnGaveMeleeAttack( defender );
|
|
|
|
defender.Damage( Utility.Random( 20, 10 ), this );
|
|
defender.Stam -= Utility.Random( 20, 10 );
|
|
defender.Mana -= Utility.Random( 20, 10 );
|
|
}
|
|
|
|
public override void OnGotMeleeAttack( Mobile attacker )
|
|
{
|
|
base.OnGotMeleeAttack( attacker );
|
|
|
|
CheckQueen();
|
|
|
|
if ( m_Queen != null && 0.1 >= Utility.RandomDouble() )
|
|
SpawnPixies( attacker );
|
|
|
|
attacker.Damage( Utility.Random( 20, 10 ), this );
|
|
attacker.Stam -= Utility.Random( 20, 10 );
|
|
attacker.Mana -= Utility.Random( 20, 10 );
|
|
}
|
|
|
|
public LordOaks( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
|
|
writer.Write( m_Queen );
|
|
writer.Write( m_SpawnedQueen );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 0:
|
|
{
|
|
m_Queen = reader.ReadMobile();
|
|
m_SpawnedQueen = reader.ReadBool();
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |