RunUO/Scripts/Mobiles/Special/LordOaks.cs

238 lines
No EOL
5.7 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
public class LordOaks : BaseChampion
{
private Mobile m_Queen;
private bool m_SpawnedQueen;
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Enlightenment; } }
public override Type[] UniqueList{ get{ return new Type[] { typeof( OrcChieftainHelm ) }; } }
public override Type[] SharedList{ get{ return new Type[] { typeof( RoyalGuardSurvivalKnife ),
typeof( DjinnisRing ),
typeof( LieutenantOfTheBritannianRoyalGuard ),
typeof( SamaritanRobe ),
typeof( DetectiveBoots ),
typeof( TheMostKnowledgePerson ) }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( WaterTile ),
typeof( WindSpirit ),
typeof( Pier ),
typeof( DirtPatch )}; } }
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
[Constructable]
public LordOaks() : base( AIType.AI_Mage, FightMode.Evil )
{
Body = 175;
Name = "Lord Oaks";
SetStr( 403, 850 );
SetDex( 101, 150 );
SetInt( 503, 800 );
SetHits( 3000 );
SetStam( 202, 400 );
SetDamage( 21, 33 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Fire, 25 );
SetResistance( ResistanceType.Physical, 85, 90 );
SetResistance( ResistanceType.Fire, 60, 70 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 80, 90 );
SetResistance( ResistanceType.Energy, 80, 90 );
SetSkill( SkillName.Anatomy, 75.1, 100.0 );
SetSkill( SkillName.EvalInt, 120.1, 130.0 );
SetSkill( SkillName.Magery, 120.0 );
SetSkill( SkillName.Meditation, 120.1, 130.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 22500;
Karma = 22500;
VirtualArmor = 100;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 5 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool CanFly { get { return true; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public void SpawnPixies( Mobile target )
{
Map map = this.Map;
if ( map == null )
return;
this.Say( 1042154 ); // You shall never defeat me as long as I have my queen!
int newPixies = Utility.RandomMinMax( 3, 6 );
for ( int i = 0; i < newPixies; ++i )
{
Pixie pixie = new Pixie();
pixie.Team = this.Team;
pixie.FightMode = FightMode.Closest;
bool validLocation = false;
Point3D loc = this.Location;
for ( int j = 0; !validLocation && j < 10; ++j )
{
int x = X + Utility.Random( 3 ) - 1;
int y = Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
}
pixie.MoveToWorld( loc, map );
pixie.Combatant = target;
}
}
public override int GetAngerSound()
{
return 0x2F8;
}
public override int GetIdleSound()
{
return 0x2F8;
}
public override int GetAttackSound()
{
return Utility.Random( 0x2F5, 2 );
}
public override int GetHurtSound()
{
return 0x2F9;
}
public override int GetDeathSound()
{
return 0x2F7;
}
public void CheckQueen()
{
if( this.Map == null )
return;
if ( !m_SpawnedQueen )
{
this.Say( 1042153 ); // Come forth my queen!
m_Queen = new Silvani();
((BaseCreature)m_Queen).Team = this.Team;
m_Queen.MoveToWorld( this.Location, this.Map );
m_SpawnedQueen = true;
}
else if ( m_Queen != null && m_Queen.Deleted )
{
m_Queen = null;
}
}
public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
{
CheckQueen();
if ( m_Queen != null )
{
scalar *= 0.1;
if ( 0.1 >= Utility.RandomDouble() )
SpawnPixies( caster );
}
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
defender.Damage( Utility.Random( 20, 10 ), this );
defender.Stam -= Utility.Random( 20, 10 );
defender.Mana -= Utility.Random( 20, 10 );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
CheckQueen();
if ( m_Queen != null && 0.1 >= Utility.RandomDouble() )
SpawnPixies( attacker );
attacker.Damage( Utility.Random( 20, 10 ), this );
attacker.Stam -= Utility.Random( 20, 10 );
attacker.Mana -= Utility.Random( 20, 10 );
}
public LordOaks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Queen );
writer.Write( m_SpawnedQueen );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Queen = reader.ReadMobile();
m_SpawnedQueen = reader.ReadBool();
break;
}
}
}
}
}