RunUO/Scripts/Mobiles/Special/Silvani.cs

138 lines
No EOL
3.3 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Silvani : BaseCreature
{
[Constructable]
public Silvani() : base( AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2 )
{
Name = "Silvani";
Body = 176;
BaseSoundID = 0x467;
SetStr( 253, 400 );
SetDex( 157, 850 );
SetInt( 503, 800 );
SetHits( 600 );
SetDamage( 27, 38 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Cold, 25 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Magery, 97.6, 107.5 );
SetSkill( SkillName.Meditation, 100.0 );
SetSkill( SkillName.MagicResist, 100.5, 150.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.Wrestling, 97.6, 100.0 );
Fame = 20000;
Karma = 20000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override bool CanFly { get { return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int TreasureMapLevel{ get{ return 5; } }
public void SpawnPixies( Mobile target )
{
Map map = this.Map;
if ( map == null )
return;
int newPixies = Utility.RandomMinMax( 3, 6 );
for ( int i = 0; i < newPixies; ++i )
{
Pixie pixie = new Pixie();
pixie.Team = this.Team;
pixie.FightMode = FightMode.Closest;
bool validLocation = false;
Point3D loc = this.Location;
for ( int j = 0; !validLocation && j < 10; ++j )
{
int x = X + Utility.Random( 3 ) - 1;
int y = Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
}
pixie.MoveToWorld( loc, map );
pixie.Combatant = target;
}
}
public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
{
if ( 0.1 >= Utility.RandomDouble() )
SpawnPixies( caster );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
defender.Damage( Utility.Random( 20, 10 ), this );
defender.Stam -= Utility.Random( 20, 10 );
defender.Mana -= Utility.Random( 20, 10 );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( 0.1 >= Utility.RandomDouble() )
SpawnPixies( attacker );
}
public Silvani( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}