RunUO/Scripts/Mobiles/Townfolk/Gypsy.cs

82 lines
1.8 KiB
C#

using System;
using Server.Items;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
public class Gypsy : BaseCreature
{
[Constructable]
public Gypsy()
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{
InitStats( 31, 41, 51 );
SpeechHue = Utility.RandomDyedHue();
SetSkill( SkillName.Cooking, 65, 88 );
SetSkill( SkillName.Snooping, 65, 88 );
SetSkill( SkillName.Stealing, 65, 88 );
Hue = Utility.RandomSkinHue();
if( this.Female = Utility.RandomBool() )
{
this.Body = 0x191;
this.Name = NameList.RandomName( "female" );
AddItem( new Kilt( Utility.RandomDyedHue() ) );
AddItem( new Shirt( Utility.RandomDyedHue() ) );
AddItem( new ThighBoots() );
Title = "the gypsy";
}
else
{
this.Body = 0x190;
this.Name = NameList.RandomName( "male" );
AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
AddItem( new Shirt( Utility.RandomDyedHue() ) );
AddItem( new Sandals() );
Title = "the gypsy";
}
AddItem( new Bandana( Utility.RandomDyedHue() ) );
AddItem( new Dagger() );
Utility.AssignRandomHair( this );
Container pack = new Backpack();
pack.DropItem( new Gold( 250, 300 ) );
pack.Movable = false;
AddItem( pack );
}
public override bool CanTeach { get { return true; } }
public override bool ClickTitle { get { return false; } }
public Gypsy( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}