78 lines
1.7 KiB
C#
78 lines
1.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Ninja : BaseCreature
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{
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public override bool CanTeach{ get{ return true; } }
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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public Ninja() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Title = "the ninja";
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InitStats( 100, 100, 25 );
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SetSkill( SkillName.Fencing, 64.0, 80.0 );
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SetSkill( SkillName.Macing, 64.0, 80.0 );
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SetSkill( SkillName.Ninjitsu, 60.0, 80.0 );
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SetSkill( SkillName.Parry, 64.0, 80.0 );
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SetSkill( SkillName.Tactics, 64.0, 85.0 );
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SetSkill( SkillName.Swords, 64.0, 85.0 );
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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if ( Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "female" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "male" );
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}
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if ( !Female )
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AddItem( new LeatherNinjaHood() );
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AddItem( new LeatherNinjaPants() );
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AddItem( new LeatherNinjaBelt() );
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AddItem( new LeatherNinjaJacket() );
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AddItem( new NinjaTabi() );
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int hairHue = Utility.RandomNondyedHue();
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Utility.AssignRandomHair( this, hairHue );
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if( Utility.Random( 7 ) != 0 )
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Utility.AssignRandomFacialHair( this, hairHue );
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PackGold( 250, 300 );
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}
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public Ninja( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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