RunUO/Scripts/Mobiles/Townfolk/Noble.cs

84 lines
No EOL
1.8 KiB
C#

using System;
using Server;
using Server.Items;
using EDI = Server.Mobiles.EscortDestinationInfo;
namespace Server.Mobiles
{
public class Noble : BaseEscortable
{
[Constructable]
public Noble()
{
Title = "the noble";
SetSkill( SkillName.Parry, 80.0, 100.0 );
SetSkill( SkillName.Swords, 80.0, 100.0 );
SetSkill( SkillName.Tactics, 80.0, 100.0 );
}
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } } // Do not display 'the noble' when single-clicking
private static int GetRandomHue()
{
switch ( Utility.Random( 6 ) )
{
default:
case 0: return 0;
case 1: return Utility.RandomBlueHue();
case 2: return Utility.RandomGreenHue();
case 3: return Utility.RandomRedHue();
case 4: return Utility.RandomYellowHue();
case 5: return Utility.RandomNeutralHue();
}
}
public override void InitOutfit()
{
if ( Female )
AddItem( new FancyDress() );
else
AddItem( new FancyShirt( GetRandomHue() ) );
int lowHue = GetRandomHue();
AddItem( new ShortPants( lowHue ) );
if ( Female )
AddItem( new ThighBoots( lowHue ) );
else
AddItem( new Boots( lowHue ) );
if ( !Female )
AddItem( new BodySash( lowHue ) );
AddItem( new Cloak( GetRandomHue() ) );
if ( !Female )
AddItem( new Longsword() );
Utility.AssignRandomHair( this );
PackGold( 200, 250 );
}
public Noble( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}