RunUO/Scripts/Mobiles/Townfolk/SeekerOfAdventure.cs

99 lines
No EOL
2.1 KiB
C#

using System;
using Server;
using Server.Items;
using EDI = Server.Mobiles.EscortDestinationInfo;
namespace Server.Mobiles
{
public class SeekerOfAdventure : BaseEscortable
{
private static string[] m_Dungeons = new string[]
{
"Covetous", "Deceit", "Despise",
"Destard", "Hythloth", "Shame", // Old Code for Pre-ML shards.
"Wrong"
};
private static string[] m_MLDestinations = new string[]
{
"Cove", "Serpent's Hold", "Jhelom", // ML List
"Nujel'm"
};
public override string[] GetPossibleDestinations()
{
if ( Core.ML )
return m_MLDestinations;
else
return m_Dungeons;
}
[Constructable]
public SeekerOfAdventure()
{
Title = "the seeker of adventure";
}
public override bool ClickTitle{ get{ return false; } } // Do not display 'the seeker of adventure' when single-clicking
private static int GetRandomHue()
{
switch ( Utility.Random( 6 ) )
{
default:
case 0: return 0;
case 1: return Utility.RandomBlueHue();
case 2: return Utility.RandomGreenHue();
case 3: return Utility.RandomRedHue();
case 4: return Utility.RandomYellowHue();
case 5: return Utility.RandomNeutralHue();
}
}
public override void InitOutfit()
{
if ( Female )
AddItem( new FancyDress( GetRandomHue() ) );
else
AddItem( new FancyShirt( GetRandomHue() ) );
int lowHue = GetRandomHue();
AddItem( new ShortPants( lowHue ) );
if ( Female )
AddItem( new ThighBoots( lowHue ) );
else
AddItem( new Boots( lowHue ) );
if ( !Female )
AddItem( new BodySash( lowHue ) );
AddItem( new Cloak( GetRandomHue() ) );
AddItem( new Longsword() );
Utility.AssignRandomHair( this );
PackGold( 100, 150 );
}
public SeekerOfAdventure( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}