49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SmithBag : Bag
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{
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[Constructable]
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public SmithBag() : this( 5000 )
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{
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}
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[Constructable]
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public SmithBag( int amount )
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{
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DropItem( new DullCopperIngot ( amount ) );
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DropItem( new ShadowIronIngot ( amount ) );
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DropItem( new CopperIngot ( amount ) );
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DropItem( new BronzeIngot ( amount ) );
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DropItem( new GoldIngot ( amount ) );
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DropItem( new AgapiteIngot ( amount ) );
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DropItem( new VeriteIngot ( amount ) );
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DropItem( new ValoriteIngot ( amount ) );
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DropItem( new IronIngot ( amount ) );
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DropItem( new Tongs ( amount ) );
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DropItem( new TinkerTools ( amount ) );
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}
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public SmithBag( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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