47 lines
926 B
C#
47 lines
926 B
C#
using System;
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using Server;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public class Broadcasts
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{
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public static void Initialize()
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{
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EventSink.Crashed += new CrashedEventHandler( EventSink_Crashed );
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EventSink.Shutdown += new ShutdownEventHandler( EventSink_Shutdown );
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EventSink.Disconnected += new DisconnectedEventHandler(World_Leave);
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}
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public static void EventSink_Crashed( CrashedEventArgs e )
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{
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try
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{
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World.Broadcast( 0x35, true, "The server has crashed." );
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}
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catch
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{
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}
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}
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public static void EventSink_Shutdown( ShutdownEventArgs e )
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{
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try
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{
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World.Broadcast( 0x35, true, "The server has shut down." );
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}
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catch
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{
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}
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}
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private static void World_Leave(DisconnectedEventArgs args)
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{
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if ( Settings.S_SaveOnCharacterLogout )
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{
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World.Save( true, false );
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}
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}
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}
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}
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