140 lines
No EOL
3.7 KiB
C#
140 lines
No EOL
3.7 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Mat = Server.Engines.BulkOrders.BulkMaterialType;
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using System.Collections.Generic;
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namespace Server.Engines.BulkOrders
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{
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[TypeAlias( "Scripts.Engines.BulkOrders.LargeSmithBOD" )]
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public class LargeSmithBOD : LargeBOD
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{
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public static double[] m_BlacksmithMaterialChances = new double[]
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{
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0.501953125, // None
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0.250000000, // Dull Copper
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0.125000000, // Shadow Iron
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0.062500000, // Copper
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0.031250000, // Bronze
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0.015625000, // Gold
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0.007812500, // Agapite
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0.003906250, // Verite
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0.001953125 // Valorite
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};
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public override int ComputeFame()
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{
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return SmithRewardCalculator.Instance.ComputeFame( this );
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}
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public override int ComputeGold()
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{
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return SmithRewardCalculator.Instance.ComputeGold( this );
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}
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[Constructable]
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public LargeSmithBOD()
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{
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LargeBulkEntry[] entries;
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bool useMaterials = true;
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int rand = Utility.Random( 8 );
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switch ( rand )
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{
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default:
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case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeRing ); break;
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case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePlate ); break;
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case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeChain ); break;
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case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeAxes ); break;
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case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeFencing ); break;
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case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeMaces ); break;
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case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePolearms ); break;
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case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeSwords ); break;
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}
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if( rand > 2 && rand < 8 )
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useMaterials = false;
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int hue = 0x44E;
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int amountMax = Utility.RandomList( 10, 15, 20, 20 );
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bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
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BulkMaterialType material;
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if ( useMaterials )
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material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
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else
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material = BulkMaterialType.None;
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this.Hue = hue;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = material;
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}
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public LargeSmithBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
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{
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this.Hue = 0x44E;
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this.AmountMax = amountMax;
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this.Entries = entries;
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this.RequireExceptional = reqExceptional;
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this.Material = mat;
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}
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public override List<Item> ComputeRewards( bool full )
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{
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List<Item> list = new List<Item>();
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RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
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if ( rewardGroup != null )
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{
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if ( full )
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{
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for ( int i = 0; i < rewardGroup.Items.Length; ++i )
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{
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Item item = rewardGroup.Items[i].Construct();
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if ( item != null )
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list.Add( item );
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}
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}
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else
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{
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RewardItem rewardItem = rewardGroup.AcquireItem();
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if ( rewardItem != null )
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{
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Item item = rewardItem.Construct();
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if ( item != null )
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list.Add( item );
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}
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}
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}
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return list;
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}
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public LargeSmithBOD( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |