RunUO/Scripts/Engines/BulkOrders/LargeSmithBOD.cs

140 lines
No EOL
3.7 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
using System.Collections.Generic;
namespace Server.Engines.BulkOrders
{
[TypeAlias( "Scripts.Engines.BulkOrders.LargeSmithBOD" )]
public class LargeSmithBOD : LargeBOD
{
public static double[] m_BlacksmithMaterialChances = new double[]
{
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
public override int ComputeFame()
{
return SmithRewardCalculator.Instance.ComputeFame( this );
}
public override int ComputeGold()
{
return SmithRewardCalculator.Instance.ComputeGold( this );
}
[Constructable]
public LargeSmithBOD()
{
LargeBulkEntry[] entries;
bool useMaterials = true;
int rand = Utility.Random( 8 );
switch ( rand )
{
default:
case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeRing ); break;
case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePlate ); break;
case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeChain ); break;
case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeAxes ); break;
case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeFencing ); break;
case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeMaces ); break;
case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePolearms ); break;
case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeSwords ); break;
}
if( rand > 2 && rand < 8 )
useMaterials = false;
int hue = 0x44E;
int amountMax = Utility.RandomList( 10, 15, 20, 20 );
bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
BulkMaterialType material;
if ( useMaterials )
material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
else
material = BulkMaterialType.None;
this.Hue = hue;
this.AmountMax = amountMax;
this.Entries = entries;
this.RequireExceptional = reqExceptional;
this.Material = material;
}
public LargeSmithBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
{
this.Hue = 0x44E;
this.AmountMax = amountMax;
this.Entries = entries;
this.RequireExceptional = reqExceptional;
this.Material = mat;
}
public override List<Item> ComputeRewards( bool full )
{
List<Item> list = new List<Item>();
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
if ( rewardGroup != null )
{
if ( full )
{
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
{
Item item = rewardGroup.Items[i].Construct();
if ( item != null )
list.Add( item );
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if ( rewardItem != null )
{
Item item = rewardItem.Construct();
if ( item != null )
list.Add( item );
}
}
}
return list;
}
public LargeSmithBOD( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}