RunUO/Scripts/Engines/CannedEvil/ChampionSkullBrazier.cs

173 lines
No EOL
4.3 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Engines.CannedEvil
{
public class ChampionSkullBrazier : AddonComponent
{
private ChampionSkullPlatform m_Platform;
private ChampionSkullType m_Type;
private Item m_Skull;
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSkullPlatform Platform{ get{ return m_Platform; } }
[CommandProperty( AccessLevel.GameMaster )]
public ChampionSkullType Type{ get{ return m_Type; } set{ m_Type = value; InvalidateProperties(); } }
[CommandProperty( AccessLevel.GameMaster )]
public Item Skull{ get{ return m_Skull; } set{ m_Skull = value; if ( m_Platform != null ) m_Platform.Validate(); } }
public override int LabelNumber{ get{ return 1049489 + (int)m_Type; } }
public ChampionSkullBrazier( ChampionSkullPlatform platform, ChampionSkullType type ) : base( 0x19BB )
{
Hue = 0x455;
Light = LightType.Circle300;
m_Platform = platform;
m_Type = type;
}
public ChampionSkullBrazier( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Platform != null )
m_Platform.Validate();
BeginSacrifice( from );
}
public void BeginSacrifice( Mobile from )
{
if ( Deleted )
return;
if ( m_Skull != null && m_Skull.Deleted )
Skull = null;
if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( !Harrower.CanSpawn )
{
from.SendMessage( "The harrower has already been spawned." );
}
else if ( m_Skull == null )
{
from.SendLocalizedMessage( 1049485 ); // What would you like to sacrifice?
from.Target = new SacrificeTarget( this );
}
else
{
SendLocalizedMessageTo( from, 1049487, "" ); // I already have my champions awakening skull!
}
}
public void EndSacrifice( Mobile from, ChampionSkull skull )
{
if ( Deleted )
return;
if ( m_Skull != null && m_Skull.Deleted )
Skull = null;
if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if ( !Harrower.CanSpawn )
{
from.SendMessage( "The harrower has already been spawned." );
}
else if ( skull == null )
{
SendLocalizedMessageTo( from, 1049488, "" ); // That is not my champions awakening skull!
}
else if ( m_Skull != null )
{
SendLocalizedMessageTo( from, 1049487, "" ); // I already have my champions awakening skull!
}
else if ( !skull.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1049486 ); // You can only sacrifice items that are in your backpack!
}
else
{
if ( skull.Type == this.Type )
{
skull.Movable = false;
skull.MoveToWorld( GetWorldTop(), this.Map );
this.Skull = skull;
}
else
{
SendLocalizedMessageTo( from, 1049488, "" ); // That is not my champions awakening skull!
}
}
}
private class SacrificeTarget : Target
{
private ChampionSkullBrazier m_Brazier;
public SacrificeTarget( ChampionSkullBrazier brazier ) : base( 12, false, TargetFlags.None )
{
m_Brazier = brazier;
}
protected override void OnTarget( Mobile from, object targeted )
{
m_Brazier.EndSacrifice( from, targeted as ChampionSkull );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Type );
writer.Write( m_Platform );
writer.Write( m_Skull );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Type = (ChampionSkullType)reader.ReadInt();
m_Platform = reader.ReadItem() as ChampionSkullPlatform;
m_Skull = reader.ReadItem();
if ( m_Platform == null )
Delete();
break;
}
}
if ( Hue == 0x497 )
Hue = 0x455;
if ( Light != LightType.Circle300 )
Light = LightType.Circle300;
}
}
}