RunUO/Scripts/Engines/CannedEvil/ChampionSkullPlatform.cs

131 lines
No EOL
4 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.CannedEvil
{
public class ChampionSkullPlatform : BaseAddon
{
private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death;
[Constructable]
public ChampionSkullPlatform()
{
AddComponent( new AddonComponent( 0x71A ), -1, -1, -1 );
AddComponent( new AddonComponent( 0x709 ), 0, -1, -1 );
AddComponent( new AddonComponent( 0x709 ), 1, -1, -1 );
AddComponent( new AddonComponent( 0x709 ), -1, 0, -1 );
AddComponent( new AddonComponent( 0x709 ), 0, 0, -1 );
AddComponent( new AddonComponent( 0x709 ), 1, 0, -1 );
AddComponent( new AddonComponent( 0x709 ), -1, 1, -1 );
AddComponent( new AddonComponent( 0x709 ), 0, 1, -1 );
AddComponent( new AddonComponent( 0x71B ), 1, 1, -1 );
AddComponent( new AddonComponent( 0x50F ), 0, -1, 4 );
AddComponent( m_Power = new ChampionSkullBrazier( this, ChampionSkullType.Power ), 0, -1, 5 );
AddComponent( new AddonComponent( 0x50F ), 1, -1, 4 );
AddComponent( m_Enlightenment = new ChampionSkullBrazier( this, ChampionSkullType.Enlightenment ), 1, -1, 5 );
AddComponent( new AddonComponent( 0x50F ), -1, 0, 4 );
AddComponent( m_Venom = new ChampionSkullBrazier( this, ChampionSkullType.Venom ), -1, 0, 5 );
AddComponent( new AddonComponent( 0x50F ), 1, 0, 4 );
AddComponent( m_Pain = new ChampionSkullBrazier( this, ChampionSkullType.Pain ), 1, 0, 5 );
AddComponent( new AddonComponent( 0x50F ), -1, 1, 4 );
AddComponent( m_Greed = new ChampionSkullBrazier( this, ChampionSkullType.Greed ), -1, 1, 5 );
AddComponent( new AddonComponent( 0x50F ), 0, 1, 4 );
AddComponent( m_Death = new ChampionSkullBrazier( this, ChampionSkullType.Death ), 0, 1, 5 );
AddonComponent comp = new LocalizedAddonComponent( 0x20D2, 1049495 );
comp.Hue = 0x482;
AddComponent( comp, 0, 0, 5 );
comp = new LocalizedAddonComponent( 0x0BCF, 1049496 );
comp.Hue = 0x482;
AddComponent( comp, 0, 2, -7 );
comp = new LocalizedAddonComponent( 0x0BD0, 1049497 );
comp.Hue = 0x482;
AddComponent( comp, 2, 0, -7 );
}
public void Validate()
{
if ( Validate( m_Power ) && Validate( m_Enlightenment ) && Validate( m_Venom ) && Validate( m_Pain ) && Validate( m_Greed ) && Validate( m_Death ) )
{
Mobile harrower = Harrower.Spawn( new Point3D( X, Y, Z + 6 ), this.Map );
if ( harrower == null )
return;
Clear( m_Power );
Clear( m_Enlightenment );
Clear( m_Venom );
Clear( m_Pain );
Clear( m_Greed );
Clear( m_Death );
}
}
public void Clear( ChampionSkullBrazier brazier )
{
if ( brazier != null )
{
Effects.SendBoltEffect( brazier );
if ( brazier.Skull != null )
brazier.Skull.Delete();
}
}
public bool Validate( ChampionSkullBrazier brazier )
{
return ( brazier != null && brazier.Skull != null && !brazier.Skull.Deleted );
}
public ChampionSkullPlatform( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Power );
writer.Write( m_Enlightenment );
writer.Write( m_Venom );
writer.Write( m_Pain );
writer.Write( m_Greed );
writer.Write( m_Death );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Power = reader.ReadItem() as ChampionSkullBrazier;
m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier;
m_Venom = reader.ReadItem() as ChampionSkullBrazier;
m_Pain = reader.ReadItem() as ChampionSkullBrazier;
m_Greed = reader.ReadItem() as ChampionSkullBrazier;
m_Death = reader.ReadItem() as ChampionSkullBrazier;
break;
}
}
}
}
}