RunUO/Scripts/Engines/Factions/Definitions/FactionItemDefinition.cs

51 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionItemDefinition
{
private int m_SilverCost;
private Type m_VendorType;
public int SilverCost{ get{ return m_SilverCost; } }
public Type VendorType{ get{ return m_VendorType; } }
public FactionItemDefinition( int silverCost, Type vendorType )
{
m_SilverCost = silverCost;
m_VendorType = vendorType;
}
private static FactionItemDefinition m_MetalArmor = new FactionItemDefinition( 1000, typeof( Blacksmith ) );
private static FactionItemDefinition m_Weapon = new FactionItemDefinition( 1000, typeof( Blacksmith ) );
private static FactionItemDefinition m_RangedWeapon = new FactionItemDefinition( 1000, typeof( Bowyer ) );
private static FactionItemDefinition m_LeatherArmor = new FactionItemDefinition( 750, typeof( Tailor ) );
private static FactionItemDefinition m_Clothing = new FactionItemDefinition( 200, typeof( Tailor ) );
private static FactionItemDefinition m_Scroll = new FactionItemDefinition( 500, typeof( Mage ) );
public static FactionItemDefinition Identify( Item item )
{
if ( item is BaseArmor )
{
if ( CraftResources.GetType( ((BaseArmor)item).Resource ) == CraftResourceType.Leather )
return m_LeatherArmor;
return m_MetalArmor;
}
if ( item is BaseRanged )
return m_RangedWeapon;
else if ( item is BaseWeapon )
return m_Weapon;
else if ( item is BaseClothing )
return m_Clothing;
else if ( item is SpellScroll )
return m_Scroll;
return null;
}
}
}