RunUO/Scripts/Items/Champion Artifacts/Decorative/Pier.cs

57 lines
1.2 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class Pier : Item
{
/*
* This does not make a lot of sense, being a "Pier"
* and having possible itemids that have nothing
* to do with piers. The three items here are basically
* permutations of the same "drop", or item that
* will be randomly selected when the item drops.
*
* It was either this, or make 2
* new classes named to reflect that they are rocks
* in water, or put them all in one class. Either
* is kind of senseless, so it is what it is.
*
*/
private static int[] m_itemids = new int[]
{
0x3486, 0x348b, 0x3ae
};
[Constructable]
public Pier()
: base(m_itemids[Utility.Random(3)])
{
}
public Pier(int itemid)
: base(itemid)
{
}
public Pier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}