57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System;
|
|
using Server.Network;
|
|
using Server.Items;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class Pier : Item
|
|
{
|
|
/*
|
|
* This does not make a lot of sense, being a "Pier"
|
|
* and having possible itemids that have nothing
|
|
* to do with piers. The three items here are basically
|
|
* permutations of the same "drop", or item that
|
|
* will be randomly selected when the item drops.
|
|
*
|
|
* It was either this, or make 2
|
|
* new classes named to reflect that they are rocks
|
|
* in water, or put them all in one class. Either
|
|
* is kind of senseless, so it is what it is.
|
|
*
|
|
*/
|
|
|
|
private static int[] m_itemids = new int[]
|
|
{
|
|
0x3486, 0x348b, 0x3ae
|
|
};
|
|
|
|
[Constructable]
|
|
public Pier()
|
|
: base(m_itemids[Utility.Random(3)])
|
|
{
|
|
}
|
|
|
|
public Pier(int itemid)
|
|
: base(itemid)
|
|
{
|
|
}
|
|
|
|
public Pier( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|