RunUO/Scripts/Items/Champion Artifacts/Shared/DetectiveBoots.cs

51 lines
1.1 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class DetectiveBoots : Boots
{
public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
private int m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public int Level
{
get{ return m_Level; }
set{ m_Level = Math.Max( Math.Min( 2, value), 0 ); Attributes.BonusInt = 2 + m_Level; InvalidateProperties(); }
}
[Constructable]
public DetectiveBoots()
{
Hue = 0x455;
Level = Utility.RandomMinMax( 0, 2 );
}
public DetectiveBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
Level = Attributes.BonusInt - 2;
}
}
}