51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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private int m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level
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{
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get{ return m_Level; }
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set{ m_Level = Math.Max( Math.Min( 2, value), 0 ); Attributes.BonusInt = 2 + m_Level; InvalidateProperties(); }
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}
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[Constructable]
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public DetectiveBoots()
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{
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Hue = 0x455;
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Level = Utility.RandomMinMax( 0, 2 );
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}
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public DetectiveBoots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Level = Attributes.BonusInt - 2;
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}
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}
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}
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