RunUO/Scripts/Items/Quivers/QuiverOfBlight.cs

40 lines
868 B
C#

using System;
using Server;
namespace Server.Items
{
public class QuiverOfBlight : ElvenQuiver
{
public override int LabelNumber{ get{ return 1073111; } } // Quiver of Blight
[Constructable]
public QuiverOfBlight() : base()
{
Hue = 0x4F3;
}
public QuiverOfBlight( Serial serial ) : base( serial )
{
}
public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
{
phys = fire = nrgy = chaos = direct = 0;
cold = pois = 50;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}