RunUO/Scripts/Items/Quivers/QuiverOfIce.cs

40 lines
855 B
C#

using System;
using Server;
namespace Server.Items
{
public class QuiverOfIce : ElvenQuiver
{
public override int LabelNumber{ get{ return 1073110; } } // quiver of ice
[Constructable]
public QuiverOfIce() : base()
{
Hue = 0x4ED;
}
public QuiverOfIce( Serial serial ) : base( serial )
{
}
public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
{
fire = pois = nrgy = chaos = direct = 0;
phys = cold = 50;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}