184 lines
No EOL
4.2 KiB
C#
184 lines
No EOL
4.2 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.ContextMenus;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public abstract class BaseFamiliar : BaseCreature
|
|
{
|
|
public BaseFamiliar()
|
|
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, .1 )
|
|
{
|
|
}
|
|
|
|
public override bool BardImmune{ get{ return true; } }
|
|
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
|
public override bool Commandable{ get{ return false; } }
|
|
|
|
public override bool PlayerRangeSensitive { get { return false; } }
|
|
|
|
private bool m_LastHidden;
|
|
|
|
public virtual void RangeCheck()
|
|
{
|
|
if( !Deleted && ControlMaster != null && !ControlMaster.Deleted )
|
|
{
|
|
int range = ( RangeHome - 2 );
|
|
|
|
if( !InRange( ControlMaster.Location, RangeHome ) )
|
|
{
|
|
Mobile master = ControlMaster;
|
|
|
|
Point3D m_Loc = Point3D.Zero;
|
|
|
|
if( Map == master.Map )
|
|
{
|
|
int x = ( X > master.X ) ? ( master.X + range ) : ( master.X - range );
|
|
int y = ( Y > master.Y ) ? ( master.Y + range ) : ( master.Y - range );
|
|
|
|
for( int i = 0; i < 10; i++ )
|
|
{
|
|
m_Loc.X = x + Utility.RandomMinMax( -1, 1 );
|
|
m_Loc.Y = y + Utility.RandomMinMax( -1, 1 );
|
|
|
|
m_Loc.Z = Map.GetAverageZ( m_Loc.X, m_Loc.Y );
|
|
|
|
if( Map.CanSpawnMobile( m_Loc ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
m_Loc = master.Location;
|
|
}
|
|
|
|
if( !Deleted )
|
|
{
|
|
SetLocation( m_Loc, true );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
Mobile master = ControlMaster;
|
|
|
|
if( Deleted )
|
|
{
|
|
return;
|
|
}
|
|
if( master == null || master.Deleted )
|
|
{
|
|
DropPackContents();
|
|
EndRelease( null );
|
|
return;
|
|
}
|
|
|
|
RangeCheck();
|
|
|
|
if( m_LastHidden != master.Hidden )
|
|
Hidden = m_LastHidden = master.Hidden;
|
|
|
|
if( AIObject != null && AIObject.WalkMobileRange( master, 5, true, 1, 1 ))
|
|
{
|
|
Warmode = master.Warmode;
|
|
Combatant = master.Combatant;
|
|
|
|
CurrentSpeed = 0.10;
|
|
}
|
|
else
|
|
{
|
|
Warmode = false;
|
|
FocusMob = Combatant = null;
|
|
|
|
CurrentSpeed = .01;
|
|
}
|
|
}
|
|
|
|
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
|
{
|
|
base.GetContextMenuEntries( from, list );
|
|
|
|
if ( from.Alive && Controlled && from == ControlMaster && from.InRange( this, 14 ) )
|
|
list.Add( new ReleaseEntry( from, this ) );
|
|
}
|
|
|
|
public virtual void BeginRelease( Mobile from )
|
|
{
|
|
if ( !Deleted && Controlled && from == ControlMaster && from.CheckAlive() )
|
|
EndRelease( from );
|
|
}
|
|
|
|
public virtual void EndRelease( Mobile from )
|
|
{
|
|
if ( from == null || (!Deleted && Controlled && from == ControlMaster && from.CheckAlive()) )
|
|
{
|
|
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 1, 13, 2100, 3, 5042, 0 );
|
|
PlaySound( 0x201 );
|
|
Delete();
|
|
}
|
|
}
|
|
|
|
public virtual void DropPackContents()
|
|
{
|
|
Map map = this.Map;
|
|
Container pack = this.Backpack;
|
|
|
|
if ( map != null && map != Map.Internal && pack != null )
|
|
{
|
|
List<Item> list = new List<Item>( pack.Items );
|
|
|
|
for ( int i = 0; i < list.Count; ++i )
|
|
list[i].MoveToWorld( Location, map );
|
|
}
|
|
}
|
|
|
|
public BaseFamiliar( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
ValidationQueue<BaseFamiliar>.Add( this );
|
|
}
|
|
|
|
public void Validate()
|
|
{
|
|
DropPackContents();
|
|
Delete();
|
|
}
|
|
|
|
private class ReleaseEntry : ContextMenuEntry
|
|
{
|
|
private Mobile m_From;
|
|
private BaseFamiliar m_Familiar;
|
|
|
|
public ReleaseEntry( Mobile from, BaseFamiliar familiar ) : base( 6118, 14 )
|
|
{
|
|
m_From = from;
|
|
m_Familiar = familiar;
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
if ( !m_Familiar.Deleted && m_Familiar.Controlled && m_From == m_Familiar.ControlMaster && m_From.CheckAlive() )
|
|
m_Familiar.BeginRelease( m_From );
|
|
}
|
|
}
|
|
}
|
|
} |