RunUO/Scripts/Mobiles/Familiars/BaseFamiliar.cs

184 lines
No EOL
4.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
public abstract class BaseFamiliar : BaseCreature
{
public BaseFamiliar()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, .1 )
{
}
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool Commandable{ get{ return false; } }
public override bool PlayerRangeSensitive { get { return false; } }
private bool m_LastHidden;
public virtual void RangeCheck()
{
if( !Deleted && ControlMaster != null && !ControlMaster.Deleted )
{
int range = ( RangeHome - 2 );
if( !InRange( ControlMaster.Location, RangeHome ) )
{
Mobile master = ControlMaster;
Point3D m_Loc = Point3D.Zero;
if( Map == master.Map )
{
int x = ( X > master.X ) ? ( master.X + range ) : ( master.X - range );
int y = ( Y > master.Y ) ? ( master.Y + range ) : ( master.Y - range );
for( int i = 0; i < 10; i++ )
{
m_Loc.X = x + Utility.RandomMinMax( -1, 1 );
m_Loc.Y = y + Utility.RandomMinMax( -1, 1 );
m_Loc.Z = Map.GetAverageZ( m_Loc.X, m_Loc.Y );
if( Map.CanSpawnMobile( m_Loc ) )
{
break;
}
m_Loc = master.Location;
}
if( !Deleted )
{
SetLocation( m_Loc, true );
}
}
}
}
}
public override void OnThink()
{
Mobile master = ControlMaster;
if( Deleted )
{
return;
}
if( master == null || master.Deleted )
{
DropPackContents();
EndRelease( null );
return;
}
RangeCheck();
if( m_LastHidden != master.Hidden )
Hidden = m_LastHidden = master.Hidden;
if( AIObject != null && AIObject.WalkMobileRange( master, 5, true, 1, 1 ))
{
Warmode = master.Warmode;
Combatant = master.Combatant;
CurrentSpeed = 0.10;
}
else
{
Warmode = false;
FocusMob = Combatant = null;
CurrentSpeed = .01;
}
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if ( from.Alive && Controlled && from == ControlMaster && from.InRange( this, 14 ) )
list.Add( new ReleaseEntry( from, this ) );
}
public virtual void BeginRelease( Mobile from )
{
if ( !Deleted && Controlled && from == ControlMaster && from.CheckAlive() )
EndRelease( from );
}
public virtual void EndRelease( Mobile from )
{
if ( from == null || (!Deleted && Controlled && from == ControlMaster && from.CheckAlive()) )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x3728, 1, 13, 2100, 3, 5042, 0 );
PlaySound( 0x201 );
Delete();
}
}
public virtual void DropPackContents()
{
Map map = this.Map;
Container pack = this.Backpack;
if ( map != null && map != Map.Internal && pack != null )
{
List<Item> list = new List<Item>( pack.Items );
for ( int i = 0; i < list.Count; ++i )
list[i].MoveToWorld( Location, map );
}
}
public BaseFamiliar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
ValidationQueue<BaseFamiliar>.Add( this );
}
public void Validate()
{
DropPackContents();
Delete();
}
private class ReleaseEntry : ContextMenuEntry
{
private Mobile m_From;
private BaseFamiliar m_Familiar;
public ReleaseEntry( Mobile from, BaseFamiliar familiar ) : base( 6118, 14 )
{
m_From = from;
m_Familiar = familiar;
}
public override void OnClick()
{
if ( !m_Familiar.Deleted && m_Familiar.Controlled && m_From == m_Familiar.ControlMaster && m_From.CheckAlive() )
m_Familiar.BeginRelease( m_From );
}
}
}
}