RunUO/Scripts/SpecialSystems/Items/SupplyBags/AlchemyBag.cs

47 lines
No EOL
844 B
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class AlchemyBag : Bag
{
public override string DefaultName
{
get { return "an Alchemy Kit"; }
}
[Constructable]
public AlchemyBag() : this( 1 )
{
Movable = true;
Hue = 0x250;
}
[Constructable]
public AlchemyBag( int amount )
{
DropItem( new MortarPestle( 5 ) );
DropItem( new BagOfReagents( 5000 ) );
DropItem( new Bottle( 5000 ) );
}
public AlchemyBag( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}