RunUO/Scripts/Skills/Stealing.cs

494 lines
14 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server.Network;
using Server.Factions;
using Server.Spells.Seventh;
using Server.Spells.Fifth;
using Server.Spells.Necromancy;
using Server.Spells;
using Server.Spells.Ninjitsu;
namespace Server.SkillHandlers
{
public class Stealing
{
public static void Initialize()
{
SkillInfo.Table[33].Callback = new SkillUseCallback( OnUse );
}
public static readonly bool ClassicMode = false;
public static readonly bool SuspendOnMurder = false;
public static bool IsInGuild( Mobile m )
{
return ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild );
}
public static bool IsInnocentTo( Mobile from, Mobile to )
{
return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Innocent );
}
private class StealingTarget : Target
{
private Mobile m_Thief;
public StealingTarget( Mobile thief ) : base ( 1, false, TargetFlags.None )
{
m_Thief = thief;
AllowNonlocal = true;
}
private Item TryStealItem( Item toSteal, ref bool caught )
{
Item stolen = null;
object root = toSteal.RootParent;
StealableArtifactsSpawner.StealableInstance si = null;
if ( toSteal.Parent == null || !toSteal.Movable )
si = StealableArtifactsSpawner.GetStealableInstance( toSteal );
if ( !IsEmptyHanded( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
}
else if ( m_Thief.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
{
m_Thief.SendMessage( "You may not steal in this area." );
}
else if ( root is Mobile && ((Mobile)root).Player && !IsInGuild( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1005596 ); // You must be in the thieves guild to steal from other players.
}
else if ( SuspendOnMurder && root is Mobile && ((Mobile)root).Player && IsInGuild( m_Thief ) && m_Thief.Kills > 0 )
{
m_Thief.SendLocalizedMessage( 502706 ); // You are currently suspended from the thieves guild.
}
else if ( root is BaseVendor && ((BaseVendor)root).IsInvulnerable )
{
m_Thief.SendLocalizedMessage( 1005598 ); // You can't steal from shopkeepers.
}
else if ( root is PlayerVendor )
{
m_Thief.SendLocalizedMessage( 502709 ); // You can't steal from vendors.
}
else if ( !m_Thief.CanSee( toSteal ) )
{
m_Thief.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, toSteal, false, true ) )
{
m_Thief.SendLocalizedMessage( 1048147 ); // Your backpack can't hold anything else.
}
#region Sigils
else if ( toSteal is Sigil )
{
PlayerState pl = PlayerState.Find( m_Thief );
Faction faction = ( pl == null ? null : pl.Faction );
Sigil sig = (Sigil) toSteal;
if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
{
m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
}
else if ( root != null ) // not on the ground
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( faction != null )
{
if ( !m_Thief.CanBeginAction( typeof( IncognitoSpell ) ) )
{
m_Thief.SendLocalizedMessage( 1010581 ); // You cannot steal the sigil when you are incognito
}
else if ( DisguiseTimers.IsDisguised( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1010583 ); // You cannot steal the sigil while disguised
}
else if ( !m_Thief.CanBeginAction( typeof( PolymorphSpell ) ) )
{
m_Thief.SendLocalizedMessage( 1010582 ); // You cannot steal the sigil while polymorphed
}
else if( TransformationSpellHelper.UnderTransformation( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1061622 ); // You cannot steal the sigil while in that form.
}
else if ( AnimalForm.UnderTransformation( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1063222 ); // You cannot steal the sigil while mimicking an animal.
}
else if ( pl.IsLeaving )
{
m_Thief.SendLocalizedMessage( 1005589 ); // You are currently quitting a faction and cannot steal the town sigil
}
else if ( sig.IsBeingCorrupted && sig.LastMonolith.Faction == faction )
{
m_Thief.SendLocalizedMessage( 1005590 ); // You cannot steal your own sigil
}
else if ( sig.IsPurifying )
{
m_Thief.SendLocalizedMessage( 1005592 ); // You cannot steal this sigil until it has been purified
}
else if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, 80.0, 80.0 ) )
{
if ( Sigil.ExistsOn( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1010258 ); // The sigil has gone back to its home location because you already have a sigil.
}
else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, sig, false, true ) )
{
m_Thief.SendLocalizedMessage( 1010259 ); // The sigil has gone home because your backpack is full
}
else
{
if ( sig.IsBeingCorrupted )
sig.GraceStart = DateTime.UtcNow; // begin grace period
m_Thief.SendLocalizedMessage( 1010586 ); // YOU STOLE THE SIGIL!!! (woah, calm down now)
if ( sig.LastMonolith != null && sig.LastMonolith.Sigil != null ) {
sig.LastMonolith.Sigil = null;
sig.LastStolen = DateTime.UtcNow;
}
return sig;
}
}
else
{
m_Thief.SendLocalizedMessage( 1005594 ); // You do not have enough skill to steal the sigil
}
}
else
{
m_Thief.SendLocalizedMessage( 1005588 ); // You must join a faction to do that
}
}
#endregion
else if ( si == null && ( toSteal.Parent == null || !toSteal.Movable ) )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( toSteal.LootType == LootType.Newbied || toSteal.CheckBlessed( root ) )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( Core.AOS && si == null && toSteal is Container )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
{
m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
}
else if ( si != null && m_Thief.Skills[SkillName.Stealing].Value < 100.0 )
{
m_Thief.SendLocalizedMessage( 1060025, "", 0x66D ); // You're not skilled enough to attempt the theft of this item.
}
else if ( toSteal.Parent is Mobile )
{
m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equiped.
}
else if ( root == m_Thief )
{
m_Thief.SendLocalizedMessage( 502704 ); // You catch yourself red-handed.
}
else if ( root is Mobile && ((Mobile)root).AccessLevel > AccessLevel.Player )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( root is Mobile && !m_Thief.CanBeHarmful( (Mobile)root ) )
{
}
else if ( root is Corpse )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else
{
double w = toSteal.Weight + toSteal.TotalWeight;
if ( w > 10 )
{
m_Thief.SendMessage( "That is too heavy to steal." );
}
else
{
if ( toSteal.Stackable && toSteal.Amount > 1 )
{
int maxAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 10.0) / toSteal.Weight);
if ( maxAmount < 1 )
maxAmount = 1;
else if ( maxAmount > toSteal.Amount )
maxAmount = toSteal.Amount;
int amount = Utility.RandomMinMax( 1, maxAmount );
if ( amount >= toSteal.Amount )
{
int pileWeight = (int)Math.Ceiling( toSteal.Weight * toSteal.Amount );
pileWeight *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
stolen = toSteal;
}
else
{
int pileWeight = (int)Math.Ceiling( toSteal.Weight * amount );
pileWeight *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
{
stolen = Mobile.LiftItemDupe( toSteal, toSteal.Amount - amount );
if ( stolen == null )
stolen = toSteal;
}
}
}
else
{
int iw = (int)Math.Ceiling( w );
iw *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, iw - 22.5, iw + 27.5 ) )
stolen = toSteal;
}
if ( stolen != null )
{
m_Thief.SendLocalizedMessage( 502724 ); // You succesfully steal the item.
if ( si != null )
{
toSteal.Movable = true;
si.Item = null;
}
}
else
{
m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item.
}
caught = ( m_Thief.Skills[SkillName.Stealing].Value < Utility.Random( 150 ) );
}
}
return stolen;
}
protected override void OnTarget( Mobile from, object target )
{
from.RevealingAction();
Item stolen = null;
object root = null;
bool caught = false;
if ( target is Item )
{
root = ((Item)target).RootParent;
stolen = TryStealItem( (Item)target, ref caught );
}
else if ( target is Mobile )
{
Container pack = ((Mobile)target).Backpack;
if ( pack != null && pack.Items.Count > 0 )
{
int randomIndex = Utility.Random( pack.Items.Count );
root = target;
stolen = TryStealItem( pack.Items[randomIndex], ref caught );
}
}
else
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
if ( stolen != null )
{
from.AddToBackpack( stolen );
if ( !( stolen is Container || stolen.Stackable ) ) { // do not return stolen containers or stackable items
StolenItem.Add( stolen, m_Thief, root as Mobile );
}
}
if ( caught )
{
if ( root == null )
{
m_Thief.CriminalAction( false );
}
else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
{
m_Thief.CriminalAction( false );
}
else if ( root is Mobile )
{
Mobile mobRoot = (Mobile)root;
if ( !IsInGuild( mobRoot ) && IsInnocentTo( m_Thief, mobRoot ) )
m_Thief.CriminalAction( false );
string message = String.Format( "You notice {0} trying to steal from {1}.", m_Thief.Name, mobRoot.Name );
foreach ( NetState ns in m_Thief.GetClientsInRange( 8 ) )
{
if ( ns.Mobile != m_Thief )
ns.Mobile.SendMessage( message );
}
}
}
else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
{
m_Thief.CriminalAction( false );
}
if ( root is Mobile && ((Mobile)root).Player && m_Thief is PlayerMobile && IsInnocentTo( m_Thief, (Mobile)root ) && !IsInGuild( (Mobile)root ) )
{
PlayerMobile pm = (PlayerMobile)m_Thief;
pm.PermaFlags.Add( (Mobile)root );
pm.Delta( MobileDelta.Noto );
}
}
}
public static bool IsEmptyHanded( Mobile from )
{
if ( Settings.S_CanStealWhileHoldingThings )
return true;
if ( from.FindItemOnLayer( Layer.OneHanded ) != null )
return false;
if ( from.FindItemOnLayer( Layer.TwoHanded ) != null )
return false;
return true;
}
public static TimeSpan OnUse( Mobile m )
{
if ( !IsEmptyHanded( m ) )
{
m.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
}
else if ( m.Region.IsPartOf( typeof( Engines.ConPVP.SafeZone ) ) )
{
m.SendMessage( "You may not steal in this area." );
}
else
{
m.Target = new Stealing.StealingTarget( m );
m.RevealingAction();
m.SendLocalizedMessage( 502698 ); // Which item do you want to steal?
}
return TimeSpan.FromSeconds( 10.0 );
}
}
public class StolenItem
{
public static readonly TimeSpan StealTime = TimeSpan.FromMinutes( 2.0 );
private Item m_Stolen;
private Mobile m_Thief;
private Mobile m_Victim;
private DateTime m_Expires;
public Item Stolen{ get{ return m_Stolen; } }
public Mobile Thief{ get{ return m_Thief; } }
public Mobile Victim{ get{ return m_Victim; } }
public DateTime Expires{ get{ return m_Expires; } }
public bool IsExpired{ get{ return ( DateTime.UtcNow >= m_Expires ); } }
public StolenItem( Item stolen, Mobile thief, Mobile victim )
{
m_Stolen = stolen;
m_Thief = thief;
m_Victim = victim;
m_Expires = DateTime.UtcNow + StealTime;
}
private static Queue<StolenItem> m_Queue = new Queue<StolenItem>();
public static void Add( Item item, Mobile thief, Mobile victim )
{
Clean();
m_Queue.Enqueue( new StolenItem( item, thief, victim ) );
}
public static bool IsStolen( Item item )
{
Mobile victim = null;
return IsStolen( item, ref victim );
}
public static bool IsStolen( Item item, ref Mobile victim )
{
Clean();
foreach ( StolenItem si in m_Queue )
{
if ( si.m_Stolen == item && !si.IsExpired )
{
victim = si.m_Victim;
return true;
}
}
return false;
}
public static void ReturnOnDeath( Mobile killed, Container corpse )
{
Clean();
foreach ( StolenItem si in m_Queue )
{
if ( si.m_Stolen.RootParent == corpse && si.m_Victim != null && !si.IsExpired )
{
if ( si.m_Victim.AddToBackpack( si.m_Stolen ) )
si.m_Victim.SendLocalizedMessage( 1010464 ); // the item that was stolen is returned to you.
else
si.m_Victim.SendLocalizedMessage( 1010463 ); // the item that was stolen from you falls to the ground.
si.m_Expires = DateTime.UtcNow; // such a hack
}
}
}
public static void Clean()
{
while ( m_Queue.Count > 0 )
{
StolenItem si = m_Queue.Peek();
if ( si.IsExpired )
m_Queue.Dequeue();
else
break;
}
}
}
}