RunUO/Scripts/Engines/Factions/Core/Persistance.cs

94 lines
No EOL
1.9 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Factions
{
public class FactionPersistance : Item
{
private static FactionPersistance m_Instance;
public static FactionPersistance Instance{ get{ return m_Instance; } }
public override string DefaultName
{
get { return "Faction Persistance - Internal"; }
}
public FactionPersistance() : base( 1 )
{
Movable = false;
if ( m_Instance == null || m_Instance.Deleted )
m_Instance = this;
else
base.Delete();
}
private enum PersistedType
{
Terminator,
Faction,
Town
}
public FactionPersistance( Serial serial ) : base( serial )
{
m_Instance = this;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
List<Faction> factions = Faction.Factions;
for ( int i = 0; i < factions.Count; ++i )
{
writer.WriteEncodedInt( (int) PersistedType.Faction );
factions[i].State.Serialize( writer );
}
List<Town> towns = Town.Towns;
for ( int i = 0; i < towns.Count; ++i )
{
writer.WriteEncodedInt( (int) PersistedType.Town );
towns[i].State.Serialize( writer );
}
writer.WriteEncodedInt( (int) PersistedType.Terminator );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
PersistedType type;
while ( (type = (PersistedType)reader.ReadEncodedInt()) != PersistedType.Terminator )
{
switch ( type )
{
case PersistedType.Faction: new FactionState( reader ); break;
case PersistedType.Town: new TownState( reader ); break;
}
}
break;
}
}
}
public override void Delete()
{
}
}
}