RunUO/Scripts/Engines/Virtues/VirtueGump.cs

186 lines
No EOL
4.9 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server
{
public delegate void OnVirtueUsed( Mobile from );
public class VirtueGump : Gump
{
private static Dictionary<int, OnVirtueUsed> m_Callbacks = new Dictionary<int, OnVirtueUsed>();
public static void Initialize()
{
EventSink.VirtueGumpRequest += new VirtueGumpRequestEventHandler( EventSink_VirtueGumpRequest );
EventSink.VirtueItemRequest += new VirtueItemRequestEventHandler( EventSink_VirtueItemRequest );
EventSink.VirtueMacroRequest += new VirtueMacroRequestEventHandler( EventSink_VirtueMacroRequest );
}
public static void Register( int gumpID, OnVirtueUsed callback )
{
m_Callbacks[gumpID] = callback;
}
private static void EventSink_VirtueItemRequest( VirtueItemRequestEventArgs e )
{
if ( e.Beholder != e.Beheld )
return;
e.Beholder.CloseGump( typeof( VirtueGump ) );
if ( e.Beholder.Kills >= 5 )
{
e.Beholder.SendLocalizedMessage( 1049609 ); // Murderers cannot invoke this virtue.
return;
}
OnVirtueUsed callback = null;
m_Callbacks.TryGetValue(e.GumpID, out callback);
if ( callback != null )
callback( e.Beholder );
else
e.Beholder.SendLocalizedMessage( 1052066 ); // That virtue is not active yet.
}
private static void EventSink_VirtueMacroRequest( VirtueMacroRequestEventArgs e )
{
int virtueID = 0;
switch ( e.VirtueID )
{
case 0: // Honor
virtueID = 107; break;
case 1: // Sacrifice
virtueID = 110; break;
case 2: // Valor;
virtueID = 112; break;
}
EventSink_VirtueItemRequest( new VirtueItemRequestEventArgs( e.Mobile, e.Mobile, virtueID ) );
}
private static void EventSink_VirtueGumpRequest( VirtueGumpRequestEventArgs e )
{
Mobile beholder = e.Beholder;
Mobile beheld = e.Beheld;
if ( beholder == beheld && beholder.Kills >= 5 )
{
beholder.SendLocalizedMessage( 1049609 ); // Murderers cannot invoke this virtue.
}
else if ( beholder.Map == beheld.Map && beholder.InRange( beheld, 12 ) )
{
beholder.CloseGump( typeof( VirtueGump ) );
beholder.SendGump( new VirtueGump( beholder, beheld ) );
}
}
private Mobile m_Beholder, m_Beheld;
public VirtueGump( Mobile beholder, Mobile beheld ) : base( 0, 0 )
{
m_Beholder = beholder;
m_Beheld = beheld;
Serial = beheld.Serial;
AddPage( 0 );
AddImage( 30, 40, 104 );
AddPage( 1 );
Add( new InternalEntry( 61, 71, 108, GetHueFor( 0 ) ) ); // Humility
Add( new InternalEntry( 123, 46, 112, GetHueFor( 4 ) ) ); // Valor
Add( new InternalEntry( 187, 70, 107, GetHueFor( 5 ) ) ); // Honor
Add( new InternalEntry( 35, 135, 110, GetHueFor( 1 ) ) ); // Sacrifice
Add( new InternalEntry( 211, 133, 105, GetHueFor( 2 ) ) ); // Compassion
Add( new InternalEntry( 61, 195, 111, GetHueFor( 3 ) ) ); // Spiritulaity
Add( new InternalEntry( 186, 195, 109, GetHueFor( 6 ) ) ); // Justice
Add( new InternalEntry( 121, 221, 106, GetHueFor( 7 ) ) ); // Honesty
if ( m_Beholder == m_Beheld )
{
AddButton( 57, 269, 2027, 2027, 1, GumpButtonType.Reply, 0 );
AddButton( 186, 269, 2071, 2071, 2, GumpButtonType.Reply, 0 );
}
}
private static int[] m_Table = new int[24]
{
0x0481, 0x0963, 0x0965,
0x060A, 0x060F, 0x002A,
0x08A4, 0x08A7, 0x0034,
0x0965, 0x08FD, 0x0480,
0x00EA, 0x0845, 0x0020,
0x0011, 0x0269, 0x013D,
0x08A1, 0x08A3, 0x0042,
0x0543, 0x0547, 0x0061
};
private int GetHueFor( int index )
{
if ( m_Beheld.Virtues.GetValue( index ) == 0 )
return 2402;
int value = m_Beheld.Virtues.GetValue( index );
if ( value < 4000 )
return 2402;
if( value >= 30000 )
value = 20000; //Sanity
int vl;
if( value < 10000 )
vl = 0;
else if( value >= 20000 && index == 5)
vl = 2;
else if( value >= 21000 && index != 1)
vl = 2;
else if( value >= 22000 && index == 1)
vl = 2;
else
vl = 1;
return m_Table[(index * 3) + (int) vl];
}
private class InternalEntry : GumpImage
{
public InternalEntry( int x, int y, int gumpID, int hue ) : base( x, y, gumpID, hue )
{
}
public override string Compile()
{
return String.Format( "{{ gumppic {0} {1} {2} hue={3} class=VirtueGumpItem }}", X, Y, GumpID, Hue );
}
private static byte[] m_Class = Gump.StringToBuffer( " class=VirtueGumpItem" );
public override void AppendTo( IGumpWriter disp )
{
base.AppendTo( disp );
disp.AppendLayout( m_Class );
}
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 && m_Beholder == m_Beheld )
m_Beholder.SendGump( new VirtueStatusGump( m_Beholder ) );
}
}
}