74 lines
2 KiB
C#
74 lines
2 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13E3, 0x13E4 )]
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public class HammerOfHephaestus : SmithHammer
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{
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public override int LabelNumber{ get{ return 1077740; } } // Hammer of Hephaestus
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public static readonly TimeSpan RechargeDelay = TimeSpan.FromMinutes( 5 );
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[Constructable]
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public HammerOfHephaestus()
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{
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UsesRemaining = 20;
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LootType = LootType.Blessed;
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// TODO: Blacksmith +10 bonus when equipped
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StartRechargeTimer();
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}
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public override bool BreakOnDepletion { get { return false; } }
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/* Note:
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* On EA, it also leaves the crafting gump open when it reaches 0 charges.
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* When crafting again, only then the crafting gump closes with the 1072306 system message.
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*/
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) && Parent != from ) // TODO: These checks don't match EA, but they match BaseTool for now
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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else if ( UsesRemaining <= 0 )
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from.SendLocalizedMessage( 1072306 ); // You must wait a moment for it to recharge.
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else
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base.OnDoubleClick( from );
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}
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private void StartRechargeTimer()
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{
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// TODO: Needs work
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//Timer.DelayCall( RechargeDelay, RechargeDelay, new TimerCallback( Recharge ) );
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}
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public void Recharge()
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{
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// TODO: Stop timer at 20? Count downtime? Something more generic so we can use it for JacobsPickaxe too (both are IUsesRemaining)?
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if ( UsesRemaining < 20 )
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++UsesRemaining;
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}
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public HammerOfHephaestus( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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StartRechargeTimer();
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}
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}
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}
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