RunUO/Scripts/Items/New Haven Quest Rewards/WalkersLeggings.cs

40 lines
983 B
C#

using System;
using Server;
namespace Server.Items
{
public class WalkersLeggings : LeatherNinjaPants
{
public override int LabelNumber{ get{ return 1078222; } } // Walker's Leggings
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
public WalkersLeggings()
{
LootType = LootType.Blessed;
}
public WalkersLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}