RunUO/Scripts/Engines/InnRooms/InnExitDoor.cs

128 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Mobiles;
using Server.Multis;
using Server.ContextMenus;
namespace Server.Custom.InnRooms
{
public class InnExitDoor : Item
{
[Constructable]
public InnExitDoor() : this(0x6E5)
{
}
[Constructable]
public InnExitDoor(int itemID) : base(itemID)
{
Movable = false;
Name = "Room Exit";
}
public InnExitDoor(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool ForceEviction
{
get { return false; }
set
{
if (value)
{
foreach (Item item in World.Items.Values)
{
if (item is InnRoomHouse)
{
InnRoomHouse house = (InnRoomHouse)item;
if (house.Map == this.Map && house.IsInside(this.Location, 16))
{
house.Evict();
break;
}
}
}
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1019045);
return;
}
if (from is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)from;
if (pm.LastInnMap != null && pm.LastInnMap != Map.Internal && pm.LastInnLocation != Point3D.Zero)
{
pm.PlaySound(0x1EA);
pm.MoveToWorld(pm.LastInnLocation, pm.LastInnMap);
pm.SendMessage(68, "You step out of your room and back into the inn.");
pm.LastInnLocation = Point3D.Zero;
pm.LastInnMap = null;
}
else
{
from.SendMessage(33, "Your return location was lost. Please use a runebook or page a GameMaster.");
}
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive && from is PlayerMobile)
{
List<BaseHouse> houses = BaseHouse.GetHouses(from);
foreach (BaseHouse h in houses)
{
if (h is InnRoomHouse && h.IsInside(this.Location, 16))
{
// Cliloc 6171 displays as "Open House Menu"
list.Add(new ManageRoomEntry(from, (InnRoomHouse)h));
break;
}
}
}
}
private class ManageRoomEntry : ContextMenuEntry
{
private Mobile m_From;
private InnRoomHouse m_House;
public ManageRoomEntry(Mobile from, InnRoomHouse house) : base(1063490, 2)
{
m_From = from;
m_House = house;
}
public override void OnClick()
{
m_From.SendGump(new InnRoomManagementGump((PlayerMobile)m_From, m_House));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}