RunUO/Scripts/Engines/InnRooms/InnRoomHouse.cs

287 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Multis;
namespace Server.Custom.InnRooms
{
public class InnRoomHouse : BaseHouse
{
public int RoomIndex;
private InnRoomSize m_RoomTier;
[CommandProperty(AccessLevel.GameMaster)]
public InnRoomSize RoomTier
{
get { return m_RoomTier; }
set
{
m_RoomTier = value;
MaxLockDowns = GetAosMaxLockdowns();
MaxSecures = GetAosMaxSecures();
}
}
// --- NEW EVICTION VARIABLES ---
public Mobile Renter;
public DateTime RentExpires;
private RentTimer m_Timer;
public override Rectangle2D[] Area
{
get { return new Rectangle2D[] { new Rectangle2D(-15, -15, 30, 30) }; }
}
public override Point3D BaseBanLocation
{
get { return new Point3D(this.X, this.Y - 5, this.Z + 20); }
}
public InnRoomHouse(Mobile owner) : base(0xA28, owner, 50, 2)
{
RestrictDecay = true;
Renter = owner;
// Start the internal clock!
m_Timer = new RentTimer(this);
m_Timer.Start();
}
public InnRoomHouse(Serial serial) : base(serial)
{
}
public override int GetAosMaxLockdowns()
{
switch (RoomTier)
{
case InnRoomSize.Small: return 350; // 125 Total Items
case InnRoomSize.Medium: return 375; // 250 Total Items
case InnRoomSize.Large: return 500; // 500 Total Items
default: return 125;
}
}
public override int GetAosMaxSecures()
{
switch (RoomTier)
{
case InnRoomSize.Small: return 2; // 2 Secure Chests
case InnRoomSize.Medium: return 3; // 3 Secure Chests
case InnRoomSize.Large: return 4; // 4 Secure Chests
default: return 2;
}
}
public override bool IsInside(Point3D p, int height)
{
if (Deleted) return false;
int rx = p.X - this.X;
int ry = p.Y - this.Y;
bool inArea = false;
foreach (Rectangle2D rect in Area)
{
if (rect.Contains(new Point2D(rx, ry)))
{
inArea = true;
break;
}
}
if (!inArea) return false;
if (p.Z >= this.Z && (p.Z + height) <= this.Z + 40) return true;
return false;
}
// --- EVICTION LOGIC ---
public void Evict()
{
if (Deleted) return;
// 1. Pack up items and send to bank
if (Renter != null && Renter.BankBox != null)
{
InnEvictionCrate crate = new InnEvictionCrate();
for (int i = Secures.Count - 1; i >= 0; --i)
{
SecureInfo info = Secures[i] as SecureInfo;
if (info != null && info.Item != null)
{
Container sec = info.Item;
sec.IsSecure = false;
sec.IsLockedDown = false;
sec.Movable = true;
crate.DropItem(sec);
}
}
Secures.Clear();
for (int i = LockDowns.Count - 1; i >= 0; --i)
{
Item item = LockDowns[i] as Item;
if (item != null)
{
item.IsLockedDown = false;
item.Movable = true;
crate.DropItem(item);
}
}
LockDowns.Clear();
if (crate.Items.Count > 0)
{
Renter.BankBox.DropItem(crate);
Renter.SendMessage(33, "Your inn room rent has expired. Your belongings were moved to your bank.");
}
else
{
crate.Delete();
}
}
// 2. Kick anyone currently inside the room back to town
List<Mobile> insideMobiles = GetMobiles();
foreach (Mobile m in insideMobiles)
{
if (m is PlayerMobile)
{
PlayerMobile pm = (PlayerMobile)m;
if (pm.LastInnMap != null && pm.LastInnLocation != Point3D.Zero)
{
pm.MoveToWorld(pm.LastInnLocation, pm.LastInnMap);
pm.LastInnLocation = Point3D.Zero;
pm.LastInnMap = null;
}
else
{
// Safe fallback if they don't have an anchor
pm.MoveToWorld(new Point3D(865, 605, 0), Map.Trammel); // Britain Bank
}
pm.SendMessage(33, "The rent has expired and you have been evicted from the room.");
}
}
// 3. Destroy the house (Freeing the slot for the Manager!)
Delete();
}
public override void OnDelete()
{
if (m_Timer != null)
m_Timer.Stop();
base.OnDelete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2); // Version bumped to 2!
writer.Write(Renter);
writer.Write(RentExpires);
writer.Write((int)RoomTier);
writer.Write(RoomIndex);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
Renter = reader.ReadMobile();
RentExpires = reader.ReadDateTime();
goto case 1;
}
case 1:
{
RoomTier = (InnRoomSize)reader.ReadInt();
RoomIndex = reader.ReadInt();
goto case 0;
}
case 0:
{
break;
}
}
// Restart the internal clock on server boot
m_Timer = new RentTimer(this);
m_Timer.Start();
}
// --- INTERNAL CLOCK ---
private class RentTimer : Timer
{
private InnRoomHouse m_House;
// Checks the expiration date every 1 minute
public RentTimer(InnRoomHouse house) : base(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0))
{
m_House = house;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
if (m_House == null || m_House.Deleted)
{
Stop();
return;
}
if (DateTime.UtcNow > m_House.RentExpires)
{
m_House.Evict();
Stop();
}
}
}
}
// --- READ-ONLY EVICTION CRATE ---
public class InnEvictionCrate : WoodenBox
{
public override int DefaultMaxItems { get { return 500; } }
public override int DefaultMaxWeight { get { return 5000; } }
[Constructable]
public InnEvictionCrate()
{
Name = "Evicted Inn Room Belongings";
Hue = 33;
}
public InnEvictionCrate(Serial serial) : base(serial) { }
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight)
{
if (m.AccessLevel < AccessLevel.GameMaster)
{
if (message) m.SendLocalizedMessage(1061145);
return false;
}
return base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
}
public override void OnItemRemoved(Item item)
{
base.OnItemRemoved(item);
if (this.TotalItems == 0) Delete();
}
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
}