RunUO/Scripts/Items/Armor/Plate/WoodlandGorget.cs

52 lines
No EOL
1.4 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2B69, 0x3160 )]
public class WoodlandGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 45; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandGorget() : base( 0x2B69 )
{
}
public WoodlandGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
if( version == 0 )
Weight = -1;
}
}
}