RunUO/Scripts/Items/Minor Artifacts/ML/Boomstick.cs

49 lines
1.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Boomstick : WildStaff
{
public override int LabelNumber{ get{ return 1075032; } } // Boomstick
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Boomstick() : base()
{
Hue = 0x25;
Attributes.SpellChanneling = 1;
Attributes.RegenMana = 3;
Attributes.CastSpeed = 1;
Attributes.LowerRegCost = 20;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public Boomstick( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}