RunUO/Scripts/Items/Minor Artifacts/ML/QuiverOfRage.cs

43 lines
910 B
C#

using System;
using Server;
namespace Server.Items
{
public class QuiverOfRage : BaseQuiver
{
public override int LabelNumber{ get{ return 1075038; } } // Quiver of Rage
[Constructable]
public QuiverOfRage() : base()
{
Hue = 0x24C;
WeightReduction = 25;
DamageIncrease = 10;
}
public QuiverOfRage( Serial serial ) : base( serial )
{
}
public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
{
chaos = direct = 0;
phys = fire = cold = pois = nrgy = 20;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}