RunUO/Scripts/Items/Minor Artifacts/ML/Windsong.cs

42 lines
841 B
C#

using System;
using Server;
namespace Server.Items
{
public class Windsong : MagicalShortbow
{
public override int LabelNumber{ get{ return 1075031; } } // Windsong
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Windsong() : base()
{
Hue = 0xF7;
Attributes.WeaponDamage = 35;
WeaponAttributes.SelfRepair = 3;
Velocity = 25;
}
public Windsong( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}