42 lines
841 B
C#
42 lines
841 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class Windsong : MagicalShortbow
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{
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public override int LabelNumber{ get{ return 1075031; } } // Windsong
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public Windsong() : base()
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{
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Hue = 0xF7;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.SelfRepair = 3;
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Velocity = 25;
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}
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public Windsong( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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