RunUO/Scripts/Items/Special/Evil Home Decor Collection/BoneThrone.cs

101 lines
2.2 KiB
C#

using System;
namespace Server.Items
{
[Flipable( 0x2A58, 0x2A59 )]
public class BoneThroneComponent : AddonComponent
{
public override int LabelNumber { get { return 1074476; } } // Bone throne
public BoneThroneComponent() : base( 0x2A58 )
{
}
public BoneThroneComponent( Serial serial ) : base( serial )
{
}
public override bool OnMoveOver( Mobile m )
{
bool allow = base.OnMoveOver( m );
if ( allow && m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x54B, 0x54D ) );
return allow;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BoneThroneAddon : BaseAddon
{
public override BaseAddonDeed Deed { get { return new BoneThroneDeed(); } }
[Constructable]
public BoneThroneAddon() : base()
{
AddComponent( new BoneThroneComponent(), 0, 0, 0 );
}
public BoneThroneAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class BoneThroneDeed : BaseAddonDeed
{
public override BaseAddon Addon { get { return new BoneThroneAddon(); } }
public override int LabelNumber { get { return 1074476; } } // Bone throne
[Constructable]
public BoneThroneDeed() : base()
{
LootType = LootType.Blessed;
}
public BoneThroneDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}