RunUO/Scripts/Items/Special/Holiday/HolidayTimepiece.cs

39 lines
791 B
C#

using System;
using Server;
namespace Server.Items
{
public class HolidayTimepiece : Clock
{
public override int LabelNumber { get { return 1041113; } } // a holiday timepiece
public override double DefaultWeight { get { return 1.0; } }
[Constructable]
public HolidayTimepiece()
: base( 0x1086 )
{
Weight = DefaultWeight;
LootType = LootType.Blessed;
Layer = Layer.Bracelet;
}
public HolidayTimepiece( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}