RunUO/Scripts/Items/Special/Rares/Containers/BaseWaterContainer.cs

132 lines
No EOL
2.7 KiB
C#

namespace Server.Items
{
public abstract class BaseWaterContainer : Container, IHasQuantity
{
public abstract int voidItem_ID { get; }
public abstract int fullItem_ID { get; }
public abstract int MaxQuantity { get; }
public override int DefaultGumpID { get { return 0x3e; } }
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool IsEmpty { get { return ( m_Quantity <= 0 ); } }
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool IsFull { get { return ( m_Quantity >= MaxQuantity ); } }
[CommandProperty( AccessLevel.GameMaster )]
public virtual int Quantity
{
get
{
return m_Quantity;
}
set
{
if( value != m_Quantity )
{
m_Quantity = ( value < 1 ) ? 0 : ( value > MaxQuantity ) ? MaxQuantity : value;
Movable = ( !IsLockedDown ) ? IsEmpty : false;
ItemID = ( IsEmpty ) ? voidItem_ID : fullItem_ID;
if( !IsEmpty )
{
IEntity rootParent = RootParent;
if( rootParent != null && rootParent.Map != null && rootParent.Map != Map.Internal )
MoveToWorld( rootParent.Location, rootParent.Map );
}
InvalidateProperties();
}
}
}
private int m_Quantity;
public BaseWaterContainer( int Item_Id, bool filled )
: base( Item_Id )
{
m_Quantity = ( filled ) ? MaxQuantity : 0;
}
public override void OnDoubleClick( Mobile from )
{
if( IsEmpty )
{
base.OnDoubleClick( from );
}
}
public override void OnSingleClick( Mobile from )
{
if( IsEmpty )
{
base.OnSingleClick( from );
}
else
{
if( Name == null )
LabelTo( from, LabelNumber );
else
LabelTo( from, Name );
}
}
public override void OnAosSingleClick( Mobile from )
{
if( IsEmpty )
{
base.OnAosSingleClick( from );
}
else
{
if( Name == null )
LabelTo( from, LabelNumber );
else
LabelTo( from, Name );
}
}
public override void GetProperties( ObjectPropertyList list )
{
if( IsEmpty )
{
base.GetProperties( list );
}
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
if( !IsEmpty )
{
return false;
}
return base.OnDragDropInto( from, item, p );
}
public BaseWaterContainer( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
writer.Write( (int)m_Quantity );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Quantity = reader.ReadInt();
}
}
}