168 lines
4.7 KiB
C#
168 lines
4.7 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Gumps;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using Server.Engines.Quests;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class ScrollofTranscendence : SpecialScroll
|
|
{
|
|
public override int LabelNumber { get { return 1094934; } } // Scroll of Transcendence
|
|
|
|
public override int Message { get { return 1094933; } } /*Using a Scroll of Transcendence for a given skill will permanently increase your current
|
|
*level in that skill by the amount of points displayed on the scroll.
|
|
*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
|
|
|
|
public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Scroll of Transcendence ({0} Skill):</basefont>", Value ); } }
|
|
|
|
public static ScrollofTranscendence CreateRandom( int min, int max )
|
|
{
|
|
SkillName skill = (SkillName)Utility.Random( SkillInfo.Table.Length );
|
|
|
|
return new ScrollofTranscendence(skill, Utility.RandomMinMax(min, max) * 0.1);
|
|
}
|
|
|
|
public ScrollofTranscendence() : this( SkillName.Alchemy, 0.0 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public ScrollofTranscendence( SkillName skill, double value ) : base( skill, value )
|
|
{
|
|
ItemID = 0x14EF;
|
|
Hue = 0x490;
|
|
}
|
|
|
|
public ScrollofTranscendence(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
if ( Value == 1 )
|
|
list.Add(1076759, "{0}\t{1}.0 Skill Points", GetName(), Value);
|
|
else
|
|
list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value);
|
|
}
|
|
|
|
public override bool CanUse( Mobile from )
|
|
{
|
|
if ( !base.CanUse( from ) )
|
|
return false;
|
|
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
|
|
if ( pm == null )
|
|
return false;
|
|
|
|
#region Mondain's Legacy
|
|
/* to add when skillgain quests will be implemented
|
|
|
|
for (int i = pm.Quests.Count - 1; i >= 0; i--)
|
|
{
|
|
BaseQuest quest = pm.Quests[i];
|
|
|
|
for (int j = quest.Objectives.Count - 1; j >= 0; j--)
|
|
{
|
|
BaseObjective objective = quest.Objectives[j];
|
|
|
|
if (objective is ApprenticeObjective)
|
|
{
|
|
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
*/
|
|
#endregion
|
|
|
|
#region Scroll of Alacrity
|
|
if (pm.AcceleratedStart > DateTime.UtcNow)
|
|
{
|
|
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
|
|
return false;
|
|
}
|
|
#endregion
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Use( Mobile from )
|
|
{
|
|
if ( !CanUse( from ) )
|
|
return;
|
|
|
|
double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc
|
|
double tcap = from.Skills[Skill].Cap; // maximum value permitted
|
|
bool canGain = false;
|
|
|
|
double newValue = Value;
|
|
|
|
if ( ( tskill + newValue ) > tcap )
|
|
newValue = tcap - tskill;
|
|
|
|
if ( tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up )
|
|
{
|
|
if ( ( from.SkillsTotal + newValue * 10 ) > from.SkillsCap )
|
|
{
|
|
int ns = from.Skills.Length; // number of items in from.Skills[]
|
|
|
|
for ( int i = 0; i < ns; i++ )
|
|
{
|
|
// skill must point down and its value must be enough
|
|
if ( from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue )
|
|
{
|
|
from.Skills[i].Base -= newValue;
|
|
canGain = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
canGain = true;
|
|
}
|
|
|
|
if ( !canGain )
|
|
{
|
|
from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
|
|
*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
|
|
return;
|
|
}
|
|
|
|
from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~!
|
|
|
|
from.Skills[Skill].Base += newValue;
|
|
|
|
Effects.PlaySound( from.Location, from.Map, 0x1F7 );
|
|
Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
|
|
Effects.SendTargetParticles( from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
|
|
|
|
Delete();
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion
|
|
|
|
LootType = LootType.Cursed;
|
|
Insured = false;
|
|
|
|
if (Hue == 0x7E)
|
|
Hue = 0x490;
|
|
}
|
|
}
|
|
}
|