132 lines
No EOL
4.6 KiB
C#
132 lines
No EOL
4.6 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public class StatCapScroll : SpecialScroll
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{
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public override int Message { get { return 1049469; } } /* Using a scroll increases the maximum amount of a specific skill or your maximum statistics.
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* When used, the effect is not immediately seen without a gain of points with that skill or statistics.
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* You can view your maximum skill values in your skills window.
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* You can view your maximum statistic value in your statistics window. */
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public override int Title
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{
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get
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{
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int level = ( (int)Value - 230 ) / 5;
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if ( level >= 0 && level <= 4 && Value % 5 == 0 )
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return 1049458 + level; /* Wonderous Scroll (+5 Maximum Stats): OR
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* Exalted Scroll (+10 Maximum Stats): OR
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* Mythical Scroll (+15 Maximum Stats): OR
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* Legendary Scroll (+20 Maximum Stats): OR
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* Ultimate Scroll (+25 Maximum Stats): */
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return 0;
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}
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}
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public override string DefaultTitle { get { return String.Format( "<basefont color=#FFFFFF>Power Scroll ({0}{1} Maximum Stats):</basefont>", ( (int)Value - 225 ) >= 0 ? "+" : "", (int)Value - 225 ); } }
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public StatCapScroll() : this( 105 )
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{
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}
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[Constructable]
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public StatCapScroll( int value ) : base( SkillName.Alchemy, value )
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{
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Hue = 0x481;
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}
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public StatCapScroll( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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int level = ( (int)Value - 230 ) / 5;
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if ( level >= 0 && level <= 4 && (int)Value % 5 == 0 )
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list.Add( 1049463 + level, "#1049476" ); /* a wonderous scroll of ~1_type~ (+5 Maximum Stats) OR
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* an exalted scroll of ~1_type~ (+10 Maximum Stats) OR
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* a mythical scroll of ~1_type~ (+15 Maximum Stats) OR
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* a legendary scroll of ~1_type~ (+20 Maximum Stats) OR
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* an ultimate scroll of ~1_type~ (+25 Maximum Stats) */
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else
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list.Add( "a scroll of power ({0}{1} Maximum Stats)", (Value - 225) >= 0 ? "+" : "", Value - 225 );
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}
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public override void OnSingleClick( Mobile from )
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{
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int level = ( (int)Value - 230 ) / 5;
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if ( level >= 0 && level <= 4 && (int)Value % 5 == 0 )
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base.LabelTo( from, 1049463 + level, "#1049476" );
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else
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base.LabelTo( from, "a scroll of power ({0}{1} Maximum Stats)", (Value - 225) >= 0 ? "+" : "", Value - 225 );
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}
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public override bool CanUse( Mobile from )
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{
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if ( !base.CanUse( from ) )
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return false;
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int newValue = (int)Value;
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if ( from is PlayerMobile && ((PlayerMobile)from).HasStatReward )
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newValue += 5;
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if ( from.StatCap >= newValue )
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{
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from.SendLocalizedMessage( 1049510 ); // Your stats are too high for this power scroll.
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return false;
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}
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return true;
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}
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public override void Use( Mobile from )
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{
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if ( !CanUse( from ) )
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return;
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from.SendLocalizedMessage( 1049512 ); // You feel a surge of magic as the scroll enhances your powers!
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if ( from is PlayerMobile && ((PlayerMobile)from).HasStatReward )
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from.StatCap = (int)Value + 5;
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else
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from.StatCap = (int)Value;
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Effects.SendLocationParticles( EffectItem.Create( from.Location, from.Map, EffectItem.DefaultDuration ), 0, 0, 0, 0, 0, 5060, 0 );
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Effects.PlaySound( from.Location, from.Map, 0x243 );
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Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
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Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 4, from.Y - 6, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
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Effects.SendMovingParticles( new Entity( Serial.Zero, new Point3D( from.X - 6, from.Y - 4, from.Z + 15 ), from.Map ), from, 0x36D4, 7, 0, false, true, 0x497, 0, 9502, 1, 0, (EffectLayer)255, 0x100 );
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Effects.SendTargetParticles( from, 0x375A, 35, 90, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 );
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Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion
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LootType = LootType.Cursed;
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Insured = false;
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}
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}
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} |