RunUO/Scripts/Items/Weapons/ML Weapons/Artifacts/PhantomStaff.cs

45 lines
No EOL
1,015 B
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class PhantomStaff : WildStaff
{
public override int LabelNumber{ get{ return 1072919; } } // Phantom Staff
[Constructable]
public PhantomStaff()
{
Hue = 0x1;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 60;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = nrgy = chaos = direct = 0;
cold = pois = 50;
}
public PhantomStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}