RunUO/Scripts/Items/Weapons/Ranged/CompositeBow.cs

59 lines
No EOL
1.7 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C2, 0x26CC )]
public class CompositeBow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
public override Type AmmoType{ get{ return typeof( Arrow ); } }
public override Item Ammo{ get{ return new Arrow(); } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MovingShot; } }
public override int AosStrengthReq{ get{ return 45; } }
public override int AosMinDamage{ get{ return Core.ML ? 13 : 15; } }
public override int AosMaxDamage{ get{ return 17; } }
public override int AosSpeed{ get{ return 25; } }
public override float MlSpeed{ get{ return 4.00f; } }
public override int OldStrengthReq{ get{ return 45; } }
public override int OldMinDamage{ get{ return 15; } }
public override int OldMaxDamage{ get{ return 17; } }
public override int OldSpeed{ get{ return 25; } }
public override int DefMaxRange{ get{ return 10; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
public CompositeBow() : base( 0x26C2 )
{
Weight = 5.0;
}
public CompositeBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}