RunUO/Scripts/Items/Weapons/SE Weapons/Lajatang.cs

59 lines
No EOL
1.8 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A7, 0x27F2 )]
public class Lajatang : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
public override int AosStrengthReq{ get{ return 65; } }
public override int AosMinDamage{ get{ return 16; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 32; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 65; } }
public override int OldMinDamage{ get{ return 16; } }
public override int OldMaxDamage{ get{ return 18; } }
public override int OldSpeed{ get{ return 55; } }
public override int DefHitSound{ get{ return 0x232; } }
public override int DefMissSound{ get{ return 0x238; } }
public override int InitMinHits{ get{ return 90; } }
public override int InitMaxHits{ get{ return 95; } }
public override SkillName DefSkill{ get{ return SkillName.Fencing; } }
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
public Lajatang() : base( 0x27A7 )
{
Weight = 12.0;
Layer = Layer.TwoHanded;
}
public Lajatang( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}