RunUO/Scripts/Items/Weapons/Staves/BlackStaff.cs

51 lines
No EOL
1.4 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xDF1, 0xDF0 )]
public class BlackStaff : BaseStaff
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 16; } }
public override int AosSpeed{ get{ return 39; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 35; } }
public override int OldMinDamage{ get{ return 8; } }
public override int OldMaxDamage{ get{ return 33; } }
public override int OldSpeed{ get{ return 35; } }
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
public BlackStaff() : base( 0xDF0 )
{
Weight = 6.0;
}
public BlackStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}