RunUO/Scripts/Misc/ValidSettings.cs

126 lines
2.5 KiB
C#

using System;
using Server.Misc;
using Server.Mobiles;
namespace Server
{
class ValidSettings
{
// This file enforces some cap limites for some settings in Settings.cs
public static double ServerSaveMinutes()
{
if (Settings.S_ServerSaveMinutes > 240)
{
Settings.S_ServerSaveMinutes = 240.0;
}
else if ( Settings.S_ServerSaveMinutes < 5 )
{
Settings.S_ServerSaveMinutes = 5.0;
}
return Settings.S_ServerSaveMinutes;
}
public static double DeleteDaysDelay()
{
if (Settings.S_DeleteDaysDelay > 14)
{
Settings.S_DeleteDaysDelay = 14;
}
else if ( Settings.S_DeleteDaysDelay < 1 )
{
Settings.S_DeleteDaysDelay = 1;
}
return Settings.S_DeleteDaysDelay;
}
public static double CorpseDecay()
{
if ( Settings.S_CorpseDecay < 1 )
{
Settings.S_CorpseDecay = 0;
}
return (double)Settings.S_CorpseDecay;
}
public static double BoneDecay()
{
if ( Settings.S_BoneDecay < 1 )
{
Settings.S_BoneDecay = 0;
}
return (double)Settings.S_BoneDecay;
}
public static double StatGain()
{
if ( Settings.S_StatGain > 50 )
{
Settings.S_StatGain = 50.0;
}
else if ( Settings.S_StatGain < 10 )
{
Settings.S_StatGain = 10.0;
}
return Settings.S_StatGain;
}
public static TimeSpan StatGainDelay()
{
if ( Settings.S_StatGainDelay > 60 )
{
Settings.S_StatGainDelay = 60.0;
}
else if ( Settings.S_StatGainDelay < 5 )
{
Settings.S_StatGainDelay = 5.0;
}
return TimeSpan.FromMinutes( Settings.S_StatGainDelay );
}
public static double SkillGain()
{
int skill = 0;
if ( Settings.S_SkillGain > 10 )
skill = 10;
if ( Settings.S_SkillGain < 1 )
skill = 0;
return skill * 0.1;
}
public static int StartingGold()
{
int min = Settings.S_MinGold;
int max = Settings.S_MaxGold;
if ( min > max )
min = max;
int gold = Utility.RandomMinMax(min, max);
if ( gold < 0 )
gold = 0;
if ( gold > 10000 )
gold = 10000;
return gold;
}
public static double FarmSpawnTimer()
{
if ( Settings.S_FarmSpawnTimer < 1.0 )
{
Settings.S_FarmSpawnTimer = 1.0;
}
return Settings.S_FarmSpawnTimer;
}
public static int HarvestRange()
{
if ( Settings.S_HarvestRange > 3 )
{
Settings.S_HarvestRange = 3;
}
else if ( Settings.S_HarvestRange < 1 )
{
Settings.S_HarvestRange = 1;
}
return Settings.S_HarvestRange;
}
}
}