RunUO/Scripts/Mobiles/Monsters/AOS/BoneDemon.cs

75 lines
No EOL
1.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bone demon corpse" )]
public class BoneDemon : BaseCreature
{
[Constructable]
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone demon";
Body = 308;
BaseSoundID = 0x48D;
SetStr( 1000 );
SetDex( 151, 175 );
SetInt( 171, 220 );
SetHits( 3600 );
SetDamage( 34, 36 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Physical, 75 );
SetResistance( ResistanceType.Fire, 60 );
SetResistance( ResistanceType.Cold, 90 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 60 );
SetSkill( SkillName.DetectHidden, 80.0 );
SetSkill( SkillName.EvalInt, 77.6, 87.5 );
SetSkill( SkillName.Magery, 77.6, 87.5 );
SetSkill( SkillName.Meditation, 100.0 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 8 );
}
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }
public BoneDemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}