RunUO/Scripts/Mobiles/Monsters/AOS/FleshGolem.cs

72 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a flesh golem corpse" )]
public class FleshGolem : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
[Constructable]
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a flesh golem";
Body = 304;
BaseSoundID = 684;
SetStr( 176, 200 );
SetDex( 51, 75 );
SetInt( 46, 70 );
SetHits( 106, 120 );
SetDamage( 18, 22 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 15, 25 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
Fame = 1000;
Karma = -1800;
VirtualArmor = 34;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public FleshGolem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}