RunUO/Scripts/Mobiles/Monsters/Humanoid/Magic/ArcaneDaemon.cs

74 lines
No EOL
1.8 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an arcane daemon corpse" )]
public class ArcaneDaemon : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ConcussionBlow;
}
[Constructable]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arcane daemon";
Body = 0x310;
BaseSoundID = 0x47D;
SetStr( 131, 150 );
SetDex( 126, 145 );
SetInt( 301, 350 );
SetHits( 101, 115 );
SetDamage( 12, 16 );
SetDamageType( ResistanceType.Physical, 80 );
SetDamageType( ResistanceType.Fire, 20 );
SetResistance( ResistanceType.Physical, 50, 60 );
SetResistance( ResistanceType.Fire, 70, 80 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
SetSkill( SkillName.Magery, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 70.1, 80.0 );
Fame = 7000;
Karma = -10000;
VirtualArmor = 55;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public ArcaneDaemon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}