RunUO/Scripts/Mobiles/Monsters/Humanoid/Melee/Cursed.cs

85 lines
No EOL
2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an inhuman corpse" )]
public class Cursed : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = "the Cursed";
Hue = Utility.RandomMinMax( 0x8596, 0x8599 );
Body = 0x190;
Name = NameList.RandomName( "male" );
BaseSoundID = 471;
AddItem( new ShortPants( Utility.RandomNeutralHue() ) );
AddItem( new Shirt( Utility.RandomNeutralHue() ) );
BaseWeapon weapon = Loot.RandomWeapon();
weapon.Movable = false;
AddItem( weapon );
SetStr( 91, 100 );
SetDex( 86, 95 );
SetInt( 61, 70 );
SetHits( 91, 120 );
SetDamage( 5, 13 );
SetResistance( ResistanceType.Physical, 15, 25 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 5, 10 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.Fencing, 46.0, 77.5 );
SetSkill( SkillName.Macing, 35.0, 57.5 );
SetSkill( SkillName.MagicResist, 53.5, 62.5 );
SetSkill( SkillName.Swords, 55.0, 77.5 );
SetSkill( SkillName.Tactics, 60.0, 82.5 );
SetSkill( SkillName.Poisoning, 60.0, 82.5 );
Fame = 1000;
Karma = -2000;
}
public override int GetAttackSound()
{
return -1;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
//AddLoot( LootPack.Miscellaneous );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Cursed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}