RunUO/Scripts/Mobiles/Monsters/LBR/Meers/MeerCaptain.cs

168 lines
No EOL
4 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer corpse" )]
public class MeerCaptain : BaseCreature
{
[Constructable]
public MeerCaptain() : base( AIType.AI_Archer, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer captain";
Body = 773;
SetStr( 96, 110 );
SetDex( 186, 200 );
SetInt( 96, 110 );
SetHits( 58, 66 );
SetDamage( 5, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 35, 45 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Archery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 91.0, 100.0 );
SetSkill( SkillName.Swords, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 91.0, 100.0 );
SetSkill( SkillName.Wrestling, 80.9, 89.9 );
Fame = 2000;
Karma = 5000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
switch ( Utility.Random( 6 ) )
{
case 0: pack.DropItem( new Broadsword() ); break;
case 1: pack.DropItem( new Cutlass() ); break;
case 2: pack.DropItem( new Katana() ); break;
case 3: pack.DropItem( new Longsword() ); break;
case 4: pack.DropItem( new Scimitar() ); break;
case 5: pack.DropItem( new VikingSword() ); break;
}
Container bag = new Bag();
int count = Utility.RandomMinMax( 10, 20 );
for ( int i = 0; i < count; ++i )
{
Item item = Loot.RandomReagent();
if ( item == null )
continue;
if ( !bag.TryDropItem( this, item, false ) )
item.Delete();
}
pack.DropItem( bag );
AddItem( new Crossbow() );
PackItem( pack );
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override bool InitialInnocent{ get{ return true; } }
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
private DateTime m_NextAbilityTime;
public override void OnThink()
{
if ( Combatant != null && this.MagicDamageAbsorb < 1 )
{
this.MagicDamageAbsorb = Utility.RandomMinMax( 5, 7 );
this.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
this.PlaySound( 0x1E9 );
}
if ( DateTime.UtcNow >= m_NextAbilityTime )
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
{
if ( m is MeerWarrior && IsFriend( m ) && CanBeBeneficial( m ) && m.Hits < m.HitsMax && !m.Poisoned && !MortalStrike.IsWounded( m ) )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
DoBeneficial( m );
int toHeal = Utility.RandomMinMax( 20, 30 );
SpellHelper.Turn( this, m );
m.Heal( toHeal, this );
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
m.PlaySound( 0x202 );
}
}
base.OnThink();
}
public MeerCaptain( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}