162 lines
4.4 KiB
C#
162 lines
4.4 KiB
C#
using System;
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using Server;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using System.Collections.Generic;
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using Server.Engines.CannedEvil;
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namespace Server.Mobiles
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{
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[CorpseName("a corpse of Twaulo")]
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public class Twaulo : BaseChampion
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{
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public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
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public override Type[] UniqueList{ get{ return new Type[] { typeof( Quell ) }; } }
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public override Type[] SharedList{ get{ return new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) }; } }
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public override Type[] DecorativeList{ get{ return new Type[] { typeof( Pier ), typeof( MonsterStatuette ) }; } }
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
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[Constructable]
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public Twaulo()
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: base(AIType.AI_Melee)
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{
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Name = "Twaulo";
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Title = "of the Glade";
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Body = 101;
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BaseSoundID = 679;
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Hue = 0x455;
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SetStr( 1751, 1950 );
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SetDex( 251, 450 );
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SetInt( 801, 1000 );
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SetHits( 7500 );
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SetDamage( 19, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 45, 55 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.EvalInt, 0 ); // Per Stratics?!?
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SetSkill( SkillName.Magery, 0 ); // Per Stratics?!?
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SetSkill( SkillName.Meditation, 0 ); // Per Stratics?!?
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SetSkill(SkillName.Anatomy, 95.1, 115.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 50.3, 80.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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Fame = 50000;
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Karma = 50000;
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VirtualArmor = 50;
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AddItem(new Bow());
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PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems);
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool Unprovokable{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat { get { return 1; } }
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public override int Hides { get { return 8; } }
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public override HideType HideType { get { return HideType.Spined; } }
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public void SpawnPixies( Mobile target )
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{
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Map map = this.Map;
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if ( map == null )
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return;
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int newPixies = Utility.RandomMinMax( 3, 6 );
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for ( int i = 0; i < newPixies; ++i )
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{
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Pixie pixie = new Pixie();
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pixie.Team = this.Team;
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pixie.FightMode = FightMode.Closest;
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bool validLocation = false;
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Point3D loc = this.Location;
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for ( int j = 0; !validLocation && j < 10; ++j )
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{
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int x = X + Utility.Random( 3 ) - 1;
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int y = Y + Utility.Random( 3 ) - 1;
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int z = map.GetAverageZ( x, y );
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if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
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loc = new Point3D( x, y, Z );
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else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
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loc = new Point3D( x, y, z );
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}
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pixie.MoveToWorld( loc, map );
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pixie.Combatant = target;
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}
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}
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public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
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{
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if ( 0.1 >= Utility.RandomDouble() )
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SpawnPixies( caster );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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defender.Damage( Utility.Random( 20, 10 ), this );
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defender.Stam -= Utility.Random( 20, 10 );
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defender.Mana -= Utility.Random( 20, 10 );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( 0.1 >= Utility.RandomDouble() )
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SpawnPixies( attacker );
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}
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public Twaulo(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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