RunUO/Scripts/Mobiles/Monsters/ML/Special/Twaulo.cs

162 lines
4.4 KiB
C#

using System;
using Server;
using System.Collections;
using Server.Items;
using Server.Targeting;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
namespace Server.Mobiles
{
[CorpseName("a corpse of Twaulo")]
public class Twaulo : BaseChampion
{
public override ChampionSkullType SkullType{ get{ return ChampionSkullType.Pain; } }
public override Type[] UniqueList{ get{ return new Type[] { typeof( Quell ) }; } }
public override Type[] SharedList{ get{ return new Type[] { typeof( TheMostKnowledgePerson ), typeof( OblivionsNeedle ) }; } }
public override Type[] DecorativeList{ get{ return new Type[] { typeof( Pier ), typeof( MonsterStatuette ) }; } }
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
[Constructable]
public Twaulo()
: base(AIType.AI_Melee)
{
Name = "Twaulo";
Title = "of the Glade";
Body = 101;
BaseSoundID = 679;
Hue = 0x455;
SetStr( 1751, 1950 );
SetDex( 251, 450 );
SetInt( 801, 1000 );
SetHits( 7500 );
SetDamage( 19, 24 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 45, 55 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 0 ); // Per Stratics?!?
SetSkill( SkillName.Magery, 0 ); // Per Stratics?!?
SetSkill( SkillName.Meditation, 0 ); // Per Stratics?!?
SetSkill(SkillName.Anatomy, 95.1, 115.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 50.3, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 50000;
Karma = 50000;
VirtualArmor = 50;
AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override bool Unprovokable{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat { get { return 1; } }
public override int Hides { get { return 8; } }
public override HideType HideType { get { return HideType.Spined; } }
public void SpawnPixies( Mobile target )
{
Map map = this.Map;
if ( map == null )
return;
int newPixies = Utility.RandomMinMax( 3, 6 );
for ( int i = 0; i < newPixies; ++i )
{
Pixie pixie = new Pixie();
pixie.Team = this.Team;
pixie.FightMode = FightMode.Closest;
bool validLocation = false;
Point3D loc = this.Location;
for ( int j = 0; !validLocation && j < 10; ++j )
{
int x = X + Utility.Random( 3 ) - 1;
int y = Y + Utility.Random( 3 ) - 1;
int z = map.GetAverageZ( x, y );
if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
loc = new Point3D( x, y, Z );
else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
loc = new Point3D( x, y, z );
}
pixie.MoveToWorld( loc, map );
pixie.Combatant = target;
}
}
public override void AlterDamageScalarFrom( Mobile caster, ref double scalar )
{
if ( 0.1 >= Utility.RandomDouble() )
SpawnPixies( caster );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
defender.Damage( Utility.Random( 20, 10 ), this );
defender.Stam -= Utility.Random( 20, 10 );
defender.Mana -= Utility.Random( 20, 10 );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( 0.1 >= Utility.RandomDouble() )
SpawnPixies( attacker );
}
public Twaulo(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}