RunUO/Scripts/Mobiles/Monsters/ML/Twisted Weald/Spite.cs

75 lines
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Spite corpse" )]
public class Spite : Changeling
{
public override string DefaultName{ get{ return "Spite"; } }
public override int DefaultHue{ get{ return 0x21; } }
[Constructable]
public Spite()
{
IsParagon = true;
Hue = DefaultHue;
SetStr( 53, 214 );
SetDex( 243, 367 );
SetInt( 369, 586 );
SetHits( 1013, 1052 );
SetStam( 243, 367 );
SetMana( 369, 586 );
SetDamage( 14, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 85, 90 );
SetResistance( ResistanceType.Fire, 41, 46 );
SetResistance( ResistanceType.Cold, 40, 44 );
SetResistance( ResistanceType.Poison, 42, 46 );
SetResistance( ResistanceType.Energy, 45, 47 );
SetSkill( SkillName.Wrestling, 12.8, 16.7 );
SetSkill( SkillName.Tactics, 102.6, 131.0 );
SetSkill( SkillName.MagicResist, 141.2, 161.6 );
SetSkill( SkillName.Magery, 108.4, 119.2 );
SetSkill( SkillName.EvalInt, 108.4, 120.0 );
SetSkill( SkillName.Meditation, 109.2, 120.0 );
Fame = 21000;
Karma = -21000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public Spite( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}