RunUO/Scripts/Mobiles/Vendors/NPC/Guildmasters/BlacksmithGuildmaster.cs

70 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections;
using Server;
namespace Server.Mobiles
{
public class BlacksmithGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } }
public override bool IsActiveVendor{ get{ return true; } }
public override bool ClickTitle{ get{ return true; } }
[Constructable]
public BlacksmithGuildmaster() : base( "blacksmith" )
{
SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
SetSkill( SkillName.Blacksmith, 90.0, 100.0 );
SetSkill( SkillName.Macing, 36.0, 68.0 );
SetSkill( SkillName.Parry, 36.0, 68.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBBlacksmith() );
}
public override VendorShoeType ShoeType
{
get{ return VendorShoeType.ThighBoots; }
}
public override void InitOutfit()
{
base.InitOutfit();
Item item = ( Utility.RandomBool() ? null : new Server.Items.RingmailChest() );
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
if ( item == null )
AddItem( new Server.Items.FullApron() );
AddItem( new Server.Items.Bascinet() );
AddItem( new Server.Items.SmithHammer() );
}
public BlacksmithGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}