RunUO/Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs

89 lines
2.1 KiB
C#

using System;
using Server.Targeting;
using Server.Mobiles;
namespace Server.Spells.Mysticism
{
public class AnimatedWeaponSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Animated Weapon", "In Jux Por Ylem",
-1,
9002,
Reagent.Bone,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
public override double RequiredSkill { get { return 33.0; } }
public override int RequiredMana { get { return 11; } }
public AnimatedWeaponSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( ( Caster.Followers + 4 ) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
var map = Caster.Map;
SpellHelper.GetSurfaceTop( ref p );
if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 );
var duration = TimeSpan.FromSeconds( 10 + level );
var summon = new AnimatedWeapon( Caster, level );
BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration );
summon.PlaySound( 0x64A );
Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
}
FinishSequence();
}
public class InternalTarget : Target
{
private AnimatedWeaponSpell m_Owner;
public InternalTarget( AnimatedWeaponSpell owner )
: base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D) o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}