89 lines
2.1 KiB
C#
89 lines
2.1 KiB
C#
using System;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Spells.Mysticism
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{
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public class AnimatedWeaponSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill { get { return 33.0; } }
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public override int RequiredMana { get { return 11; } }
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public AnimatedWeaponSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( ( Caster.Followers + 4 ) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return;
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}
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var map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 );
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var duration = TimeSpan.FromSeconds( 10 + level );
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var summon = new AnimatedWeapon( Caster, level );
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BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration );
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summon.PlaySound( 0x64A );
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Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private AnimatedWeaponSpell m_Owner;
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public InternalTarget( AnimatedWeaponSpell owner )
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: base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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